The following slideshow is from the presentation that I gave at Edinburgh Interactive Festival 2008. The title of my presentation was, “Megatrends in Video Gaming,” with the audacious subtitle of “Can Videogames end War?” I presented evidence that we’ve gleaned from GamerDNA about the increasing social and global nature of games. Will people be more prone to seek peaceful real-world solutions with the people they’re engaging in virtual competition with? What do you think?
Some of the games used in the analysis include: Rock Band, Guitar Hero III, World of Warcraft, Grand Theft Auto IV and Call of Duty IV.
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Posted in the categories: Market Trends
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54%
of Warcraft Death Knight Players choose Blood Elf or Human as their Race.
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