Second Favorites of Guild Wars Players

Thursday, July 10th, 2008 | Market Trends

All right, last time we looked at games that enormous amounts of WoW players ALSO play. One of my first thoughts when I beheld the list was “Oooh, big shock, Counterstrike is on the list. Whoopty doo. Half the universe has played Counterstrike, I’m not impressed that 41% of WoW players have tried it.  I was equally not shocked to see Oblivion on the list. Golly gosh, you mean people into RPGs have also purchased one of the biggest single player RPGs mankind has ever known? Call the hospital, I’m on my way with a heart attack. Those proportions should hold true in general across the fantasy game playing population… right?

Well, I was wrong.

I’m using Guild Wars as an example – some of our earliest outreach work was done through a tournament for GW players, and so this population represents a significant number of members at GamerDNA. And in order to compare apples to apples, I’ll give you the numbers for the same games that sat atop the WoW players’ non-MMO, non-comes-with-MSOffice games:

Counterstrike – 45%

Battlefield 2 – 39%

COD4 – 28%

Oblivion – 30%

(The other numbers were 41/35/26/26.)

So, let’s apply the same reasoning we did last time. First of all, Guild Wars players are more likely to have played other games, across the board. Anecdotally, industry types have had the feeling that WoW brought a lot of gaming virgins to the market, as opposed to people who proudly call themselves gamers. These numbers prove there’s some truth to that, but at the same time, it’s not a dramatic jump.

Next, it looks like GW players have the same basic needs as WoW players when it comes to alternate gaming needs. That blows away at least one major gaming chestnut, that GW players are in it for the ability to find a quick match and enjoy some team versus team slaughter. It may be true – but they still seek out games like Battlefield as an alternative. The obvious conclusion is that it’s not just gameplay, it’s setting, and these numbers prove it.

As I look at both lists, the most interesting thing is how similar they are. For example, the top five games are the same. But even more interesting to me are the differences:

- 53% of GamerDNA members who play WoW have tried Guild Wars… but 67% of Guild Wars players have tried WoW. Considering that MMO players usually try new MMOs, I’m really startled to see that 33% of GW players haven’t even tried. I wonder how this number would compare to MMO players in general? IS Guild Wars an aberration in terms of the type of player it attracts? Hrm. That’s a great idea for another week…

- Spider Solitaire is 10th on the Guild Wars list, with 30% of GW players having played that game recently. Among WoW players, that number is 22% and in 19th place. There is no other title that both A) appears on both lists, but B) is separated by as many places in the list. Most of the other titles are within two places of each other on each ranked list – meaning that if a title is #8 on one list, it’s between 6 and 10th on the other. Except Spider Solitaire, sitting nine places apart. That’s just weird. But there is one exception that’s even weirder:

- 20% of GW players have tried Silkroad Online… and that title didn’t even crack the list of “popular also-played” titles for WoW fans. Is it the look? The style? The concept? I’ve been sitting here for an hour trying to draw an intelligent conclusion here. Please, put me out of my misery and suggest one!

  • The payment model. Afaik Silkroad is free, as is GW (Beyond the initial cost), the GW population seems to consist of people that stick to F2P games more than the WoW population does. That's based on my own experience, I could be wrong.
  • Actually, that's not a bad start to explaining it all. I think there's more to it, but payment model is doubtlessly a big deal.
  • I'll admit my first steps into games like Silk Road and other F2P's is because I've heard people talking about "Free MMORPG's like Guild Wars." At the time, Silk Road was being compared an awful lot to "Factions meets WoW." I guess it's the Asian thing.

    Also, I've known a lot who continued playing Silk Road Online just because of the heavy Build nature of the game. In all honesty, it would've been a great game had it not been for the bots and hackers...not AAA quality like GW or WoW, but definitely a better Free to Play.
  • Yeah I certainly agree that there's more to it than the payment model, but most people in WoW don't talk about F2P games alot. New and upcomming F2P games don't really have their information travel by word of mouth within the P2P community.

    I guess that is especially true in WoW, there's alot of people there who are new to MMORPGs in general. I don't think that their (The new people) second step into the MMO world would be to try out a F2P game, partly because the F2P games doesn't have alot of gamers within the fairly "new" community (If you can call it that, only raiding together out of purple greed is a community, just barely though.) in WoW. The crowd in WoW is waiting for the next blockbuster title, not trying out every single game out there to see if they can find a gem that they might like.
  • Also, is there any chance that we could get an "Edit" button here, if you want to edit something, say, the words "F2P games" to "F2P community". Nót neccessarily accounts, perhaps something simpler, like an IP check which enables the edit button.
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