Braid: The Tip of the Indie Trend?

Friday, August 29th, 2008 | Market Trends

Warning: This column contains the kind of linkbait that can waste entire days. While all links are technically safe for work, they are not safe for productivity.

Xbox Live declared this the Summer of Arcade, and we here at GamerDNA have been watching and thoroughly enjoying the action. And by "we" I mean "the other guys on the team" because frankly, I sucked at arcade games when they required me to pour in quarters, and I still suck at them. I have the reflexes of an elderly tree sloth, and the nervous system of a cat in a room full of rocking chairs. The combination means that eight year old girls peer up at me in pity, and say, "Boy, you’re terrible," in tones that sound like "Boy, is that skin condition catching?"

But I digress. The point is, we’ve been watching the new user trends for the first week for each of the games but one in the Arcade Summer. (At the time that Super Steve the Dataman grabbed this snapshot, Castle Crashers had not yet come out.) We took a look at the number of GamerDNA users per day buying the games for the first seven days of each arcade game’s release.

The big news of the summer, of course, is Braid. Not a sequel, with a built in consumer following, its only advertising appeared on the Xbox live marketplace. That conspicuous placement was the only lucky break this game needed, because it was that increasingly rare creature: A game so well designed that it gained popularity through word of mouth. Its new users per day score actually rose as word spread that this was a great game.

You can see that Geometry Wars slightly more than doubled their total sales in one week. Galaga just missed doubling their sales, and Bionic Commander missed by a little more. Braid, however, tripled their sales. Also, notice that the difference between Braid and the top seller (Geometry Wars) is essentially the same as the first day advantage. To me, that says that the top seller is only the top seller after seven days because of the built in crowd – the people who bought on the first day, the people who would have bought it no matter what. Finally, check out the progression:

Braid was slower to flatten out,and percentage-wise is selling more each day than the top competitor.

What’s really interesting to me (besides a giddy sense of triumph when word of mouth accomplishes something nifty) is what the game was. It was that classic, historical archetype of gaming, the "two guys in a basement" design team.

What? We still have Horatio Alger developers? Didn’t they all die when when casual games TOOK OVER THE WORLD and made billions of dollars? Popcap is the giant in the market (even though they started as two guys in a basement). Big Fish and Green Apple are also in the market of quick/shiny/fun.

Popcap’s latest hit, of which I have often waxed rhapsodic, is Peggle. Okay, I know, I mention it so much that SOMEONE ought to pay me out of their marketing budget or at least send me Peggle swag, but bear with me, it’s relevant. Popcap might have started with two guys working out of their house, but Peggle had a producer, two programmers, three artists, a QA team of eight, fourteen people on the "special thanks" list (recently defined in my hearing as "anyone who farted in the general direction of the project"), and so many beta testers that I got bored and wandered away mid-scroll. They had a sound guy AND they farmed out the musical interludes. Finally, they used the Popcap framework to save time and energy (more on that in a bit).

That’s not two guys and a basement. Yahtzee over at The Escapist has something to say about that, and while I agree, it’s a shame that professional outfits like Popcap have raised the bar on games so high that two guys in a basement can’t break in, that’s the price we pay for polished, high quality games.

Only, there’s Braid. Further research shows it wasn’t exactly two new guys in a basement (the lead guy has been around for quite awhile), but it was a small, totally independent team making a cool game without resorting to focus groups, market testing, or endless committee meetings. Apropos of nothing, the credits for Braid are incredibly inclusive. Guess when you’re confident you’ve done something cool, you don’t mind giving a shout out to everyone who helped.

This summer hit could well be the final piece of the puzzle that spawns a new generation of independent development. The tools have been around for awhile, and so have the distribution channels. Every great advance for the industry needs a spark, someone to prove that success – dramatic success – is possible, and that executing a unique idea is superior to slapping a new skin on old meat.

  • keisal
    nice little article. i think this just sealed the fact that i have to buy braid.
  • What sold Braid for me was the demo. I wasn't even going to try the demo... but then everyone was talking about it... so I figured, why not give the demo a try... about 5 minutes later I was shelling out the cash and haven't regretted it. The game is perfection for what it is. It is awesome to see success like that in a product these days.
  • I got braid the other day when I bought my xbox360. I can't believe how good of a game it is. Its unheard of for 2 people to develop a game anymore. It would be absurd most of the time to mention to people the idea of less than a dozen people making any game that would have quality.

    And these guys did it right. The game is amazing. It's challenging. It's elegant. I'd say it's the best puzzle game since Myst. The best puzzle game for 15 year, and only $15.

    People have complained about the price, but yet don't blink at on-the-shelf games that are of poor quality that are $25 to $60. I don't need a box.
  • Braid is not the end all be all game that all these professional reviewers are swearing it to be. I found the game boring and nothing more than a rehash of old Mario games with nice visual backgrounds and music that will put you to sleep faster than shot of Nyquil.

    I applaud the guy that made it. I just don't get the love fest that reviewers have for this game. Its also the only game I am aware of that you can't die. Just seems pointless.

    Anyway, just my two cents. Later.
  • Jon
    @Wingman It features a unique gameplay feature around the time-rewinding feature, which leads to unique puzzles that are unlike what you've seen in Mario.
  • Hagan
    Saw Braid a while ago, but didn't pick it up for two reasons.
    1) Can't seem to get a hold of MS Points locally.
    2) Don't want to trust MS with my credit card details.

    Still want Braid and Castle Crashers though.
  • I just completed the main part of Braid last night. It ends up having a really amazing story with a nice twist. Its definitely a bit 'deeper' than most game writing and perhaps a bit too much for some people to enjoy. It doesn't make sense until you complete the storyline. This is by far one of the best games I've played in 2008.

    The puzzles really do all make sense and I'm in awe at how they were able to make such puzzles.

    @Wingman709- I've gotta disagree with you on several points. First of all this is the most inventive and creative use of sound and music that I can remember seeing in a game. I could be wrong, but when was the last time that you had the game audio respond so well and instantly to what you were doing? At best there is the "battle music", "Walking music", and "Victory Music" in games. It's not a bombastic techno track or a lush symphony doing Final Fantasy style music, but it is really fitting. This isn't Final Fantasy.

    I'll also severely disagree that this is a rehash of anything that Mario's creators could ever conceive. Mario has never had time dynamics, and certainly nothing like this. Mario is centered much less on story, and more on 'jump to kill the enemy'.

    @Hagan. I'm pretty sure you can buy the MS Points cards at physical stores, or even buy them on Amazon and have them mailed to you (they ship most places in the world). I'm not sure what an insured, publicly traded, and multi-billion dollar company would do fraudulently with your credit card. Bill Gates isn't rich from stealing users credit card numbers.
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