Videogame Market Trends

Thursday, September 11th, 2008 | News

Last evening we gave a presentation at the Boston Post Mortem (a local meeting of the International Game Developers Association) about trends in gaming.  If you’ve been following this blog, you’ve probably enjoyed a number of Sanya’s articles on the subject of market trends based on what we’ve observed through the lens of GamerDNA. This presentation captures a lot of the trends we’ve found over the last couple of months.  Of course, you’ll want to read through the Market Trends category on the blog if you want all of the detail–but we hope you’ll enjoy flipping through the slides and learning a thing or two.  We plan to release new versions of the presentation every once and a while to capture our latest knowledge.

View SlideShare presentation or Upload your own.
  • Sahdow
    I think the raw data has a slight amount of flaw to it since people might not change their status on G-DNA that frequently, with a tool as popular as x-fire you could crunch this numbers with extreme accuracy
  • Shadow, all of this data *is* from Xfire, Xbox Live, etc. None of it is from manually inputted user data.
  • To elaborate a bit: the GamerDNA platform aggregates real-time game feeds from Xfire, Xbox Live, Steam and other sources. We then normalize it into one database, which we'll be using for some cool applications within the site that we'll be unveiling in the near future (the main one you can try right now is the ability for your GamerDNA profile to "autoblog" about what you've been playing). One of the side-effects of having this information is we can spot some interesting marketing trends from within the data, and post it here for everyone to think about.
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