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	<title>Comments on: DRM and Spore</title>
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		<title>By: Jodou</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4751</link>
		<dc:creator>Jodou</dc:creator>
		<pubDate>Thu, 25 Sep 2008 19:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4751</guid>
		<description>&quot;A subroutine verifying that your copy is legit before you can have the goodies doesn’t strike me as terribly onerous. Also, “not having to have the disc in the machine” strikes me as useful.&quot;

What about people who have no internet?  Or what happens when they pull the plug on the authentication server?

Oh, as for not needing a CD -- I find cracks work better and every game has one!  Even for patches; amazing!</description>
		<content:encoded><![CDATA[<p>&#8220;A subroutine verifying that your copy is legit before you can have the goodies doesn’t strike me as terribly onerous. Also, “not having to have the disc in the machine” strikes me as useful.&#8221;</p>
<p>What about people who have no internet?  Or what happens when they pull the plug on the authentication server?</p>
<p>Oh, as for not needing a CD &#8212; I find cracks work better and every game has one!  Even for patches; amazing!</p>
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		<title>By: Mike</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4749</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 25 Sep 2008 18:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4749</guid>
		<description>I agree with many of the posts above.  I have no issue with confirming my account each time I load the game.  My issue is with the limited installs.  I am already on my third one on the same system!  The idea that if I need to install it again I might be denied is absurd.</description>
		<content:encoded><![CDATA[<p>I agree with many of the posts above.  I have no issue with confirming my account each time I load the game.  My issue is with the limited installs.  I am already on my third one on the same system!  The idea that if I need to install it again I might be denied is absurd.</p>
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		<title>By: Les</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4705</link>
		<dc:creator>Les</dc:creator>
		<pubDate>Mon, 22 Sep 2008 18:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4705</guid>
		<description>I and my family were seriously looking forward to Spore with the intent of buying three copies so we could all play at the same time, but the inclusion of SecuROM DRM was a deal killer. I wrote about this at length on my own blog &lt;a href=&quot;http://stupidevilbastard.com/index/seb/comments/spore_gets_a_shitload_of_1_star_ratings_due_to_drm/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;, &lt;a href=&quot;http://stupidevilbastard.com/index/seb/comments/electronic_arts_still_doesnt_get_it_responds_to_drm_controversy_in_spore/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;, and &lt;a href=&quot;http://stupidevilbastard.com/index/seb/comments/electronic_arts_modifies_spore_drm_again_but_still_doesnt_address_securom_c/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;, but my best argument is probably the one I wrote on why I won&#039;t be buying Red Alert 3 either which is &lt;a href=&quot;http://stupidevilbastard.com/index/seb/comments/red_alert_3_will_also_have_securom_drm/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

The upshot of it all is this: The SecuROM DRM and the install limit is less about stopping piracy (Spore was cracked and on the net five days before it was released to stores) as it is about eliminating the resale potential of the game in question. The folks at Gamestop are making a killing on buying up games people don&#039;t want anymore and then selling them at nearly the cost of a new game. A new copy of Call of Duty 4 for the Xbox 360 retails for $59.99 and the &quot;used&quot; copy is selling for $54.99. If you were to trade in your copy you&#039;d probably get $25 for it. The game publishers aren&#039;t happy at all with this secondhand market because they don&#039;t see a dime from it. Limiting the installs on a game is one way to eliminate that market (there are no listings for Spore at this time). 

Checking the Spore EULA we can see that this is exactly the aim they have in mind as it says transfer are allowed up to the point that you&#039;ve used up your maximum number of installs:

&lt;blockquote&gt;Transfer. You may make a one time permanent transfer to all your rights to install and use the Software to another individual or legal entity provided that: (a) the technical protection measures used by the Software supports such transfers; (b) you also transfer this License and all copies of the Software; (b) you retain no copies of the Software, upgrades, updates or prior versions; and (c) the receiving party accepts the terms and conditions of this License. You may not be able to transfer the right to receive updates, dynamically served content, or the right to use any online service of EA in connection with the Software. You may not be able to transfer the Software if you have already exhausted the terms of this License by authenticating the
Software on the allowed number machines. Subsequent recipients of this License may not be able to authenticate the Software on additional machines. EA may require that any end user of the Software register the Software online as a condition of use and/or purchase additional licenses. NOTWITHSTANDING THE FOREGOING, YOU MAY NOT TRANSFER PRE-RELEASE COPIES OF THE SOFTWARE.&lt;/blockquote&gt;

In other words, maybe you can resell it when you&#039;re sick of it and maybe you can&#039;t. It&#039;s up to us and how we feel about it.

That&#039;s a minor quibble in my book, though, as I rarely ever sell off games I&#039;ve bought. The technical issues that arise due to SecuROM as I talk about in my blog entries are the main reason I won&#039;t buy the game or any other that use SecuROM. I&#039;m not about to plunk down $50 to be treated like a criminal or to lose control over what I am allowed to run on my PC.</description>
		<content:encoded><![CDATA[<p>I and my family were seriously looking forward to Spore with the intent of buying three copies so we could all play at the same time, but the inclusion of SecuROM DRM was a deal killer. I wrote about this at length on my own blog <a href="http://stupidevilbastard.com/index/seb/comments/spore_gets_a_shitload_of_1_star_ratings_due_to_drm/" rel="nofollow">here</a>, <a href="http://stupidevilbastard.com/index/seb/comments/electronic_arts_still_doesnt_get_it_responds_to_drm_controversy_in_spore/" rel="nofollow">here</a>, and <a href="http://stupidevilbastard.com/index/seb/comments/electronic_arts_modifies_spore_drm_again_but_still_doesnt_address_securom_c/" rel="nofollow">here</a>, but my best argument is probably the one I wrote on why I won&#8217;t be buying Red Alert 3 either which is <a href="http://stupidevilbastard.com/index/seb/comments/red_alert_3_will_also_have_securom_drm/" rel="nofollow">here</a>.</p>
<p>The upshot of it all is this: The SecuROM DRM and the install limit is less about stopping piracy (Spore was cracked and on the net five days before it was released to stores) as it is about eliminating the resale potential of the game in question. The folks at Gamestop are making a killing on buying up games people don&#8217;t want anymore and then selling them at nearly the cost of a new game. A new copy of Call of Duty 4 for the Xbox 360 retails for $59.99 and the &#8220;used&#8221; copy is selling for $54.99. If you were to trade in your copy you&#8217;d probably get $25 for it. The game publishers aren&#8217;t happy at all with this secondhand market because they don&#8217;t see a dime from it. Limiting the installs on a game is one way to eliminate that market (there are no listings for Spore at this time). </p>
<p>Checking the Spore EULA we can see that this is exactly the aim they have in mind as it says transfer are allowed up to the point that you&#8217;ve used up your maximum number of installs:</p>
<blockquote><p>Transfer. You may make a one time permanent transfer to all your rights to install and use the Software to another individual or legal entity provided that: (a) the technical protection measures used by the Software supports such transfers; (b) you also transfer this License and all copies of the Software; (b) you retain no copies of the Software, upgrades, updates or prior versions; and (c) the receiving party accepts the terms and conditions of this License. You may not be able to transfer the right to receive updates, dynamically served content, or the right to use any online service of EA in connection with the Software. You may not be able to transfer the Software if you have already exhausted the terms of this License by authenticating the<br />
Software on the allowed number machines. Subsequent recipients of this License may not be able to authenticate the Software on additional machines. EA may require that any end user of the Software register the Software online as a condition of use and/or purchase additional licenses. NOTWITHSTANDING THE FOREGOING, YOU MAY NOT TRANSFER PRE-RELEASE COPIES OF THE SOFTWARE.</p></blockquote>
<p>In other words, maybe you can resell it when you&#8217;re sick of it and maybe you can&#8217;t. It&#8217;s up to us and how we feel about it.</p>
<p>That&#8217;s a minor quibble in my book, though, as I rarely ever sell off games I&#8217;ve bought. The technical issues that arise due to SecuROM as I talk about in my blog entries are the main reason I won&#8217;t buy the game or any other that use SecuROM. I&#8217;m not about to plunk down $50 to be treated like a criminal or to lose control over what I am allowed to run on my PC.</p>
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		<title>By: DevsterC</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4699</link>
		<dc:creator>DevsterC</dc:creator>
		<pubDate>Sun, 21 Sep 2008 00:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4699</guid>
		<description>Wasn&#039;t the more outrageous thing that you can&#039;t have multiple accounts with your copy of Spore? So if you want to play and someone else in the house wants to play, they need to go out and buy their own copy or you need to share one account?

I gather maxis is addressing this with &#039;screen names&#039; (basically sub-accounts or alts), but that seemed like a really strange tack to take, and indicates they were still tinkering with their restrictions late in the dev process, given the misprint in the manual.</description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t the more outrageous thing that you can&#8217;t have multiple accounts with your copy of Spore? So if you want to play and someone else in the house wants to play, they need to go out and buy their own copy or you need to share one account?</p>
<p>I gather maxis is addressing this with &#8217;screen names&#8217; (basically sub-accounts or alts), but that seemed like a really strange tack to take, and indicates they were still tinkering with their restrictions late in the dev process, given the misprint in the manual.</p>
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		<title>By: Therigwin</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4695</link>
		<dc:creator>Therigwin</dc:creator>
		<pubDate>Sat, 20 Sep 2008 19:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4695</guid>
		<description>The biggest reason this is worse than before is the limiting of installs.  What is not stated here is that each account you run spore on a computer consumes an install.  You get 3 installs.

I much prefer the MMO model.  Allow me to install and uninstall it as much as I like and register the install to my email and allow me to just run it on one device as it knows that I connected.  Then again, I am a mmo player and used to that model. 

Also if they really followed the model of Apple and its DRM for iTunes, that would be great to be able to Authenticate and Unauthenticate an install, thus saving the problem.

The reason it came to head now?  By far this is going to be the most popular game that uses this style of DRM at this point, what better opportunity do people have to unite and let the industry we don&#039;t like poorly thought out copy right protections.</description>
		<content:encoded><![CDATA[<p>The biggest reason this is worse than before is the limiting of installs.  What is not stated here is that each account you run spore on a computer consumes an install.  You get 3 installs.</p>
<p>I much prefer the MMO model.  Allow me to install and uninstall it as much as I like and register the install to my email and allow me to just run it on one device as it knows that I connected.  Then again, I am a mmo player and used to that model. </p>
<p>Also if they really followed the model of Apple and its DRM for iTunes, that would be great to be able to Authenticate and Unauthenticate an install, thus saving the problem.</p>
<p>The reason it came to head now?  By far this is going to be the most popular game that uses this style of DRM at this point, what better opportunity do people have to unite and let the industry we don&#8217;t like poorly thought out copy right protections.</p>
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		<title>By: TheTwan</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4694</link>
		<dc:creator>TheTwan</dc:creator>
		<pubDate>Sat, 20 Sep 2008 18:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4694</guid>
		<description>I&#039;m frankly quite curious about why only now this becomes as unnecessarily big an issue as it is.  Basically the question posed for next week&#039;s blog entry.  This kind of stuff is neither new, nor unique to Spore, but for some reason it seems to me that Spore&#039;s getting the short end of the stick here.

For example, I&#039;ve noticed a lot of people around the net complaining that they&#039;re shelling out $50 for Spore and not getting to &quot;own&quot; it.  This is far from new, read the EULAs of the majority of the games you own and there&#039;ll be something to the effect of &quot;this software is non-exclusively licensed (nod sold) to you&quot;.  You almost never own the game, you simply pay for the right to play it.  And all your derivative works like maps, skins, mods, etc.?  They&#039;re just that, derivative works, which means you don&#039;t fully (if at all) own them either.

I also have to wonder if the average consumer (which will usually take precedence over the &quot;hardcore&quot;, also nothing new) is really going to feel restricted by a base limit of five installs.  I mean, let&#039;s take an &quot;average&quot; family, we&#039;ll say two kids and two parents.  Odds are that the parents will share a CPU and we&#039;ll assume each kid gets his/her own computer.  That&#039;s three installs right there with two to spare just in case.  That&#039;ll suit most people just fine.

To anyone who&#039;d like to answer, why do you think this all sort of came to a head with the release of Spore?  I would very much like to know the concrete reasons why you feel this is so much worse than what came before it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m frankly quite curious about why only now this becomes as unnecessarily big an issue as it is.  Basically the question posed for next week&#8217;s blog entry.  This kind of stuff is neither new, nor unique to Spore, but for some reason it seems to me that Spore&#8217;s getting the short end of the stick here.</p>
<p>For example, I&#8217;ve noticed a lot of people around the net complaining that they&#8217;re shelling out $50 for Spore and not getting to &#8220;own&#8221; it.  This is far from new, read the EULAs of the majority of the games you own and there&#8217;ll be something to the effect of &#8220;this software is non-exclusively licensed (nod sold) to you&#8221;.  You almost never own the game, you simply pay for the right to play it.  And all your derivative works like maps, skins, mods, etc.?  They&#8217;re just that, derivative works, which means you don&#8217;t fully (if at all) own them either.</p>
<p>I also have to wonder if the average consumer (which will usually take precedence over the &#8220;hardcore&#8221;, also nothing new) is really going to feel restricted by a base limit of five installs.  I mean, let&#8217;s take an &#8220;average&#8221; family, we&#8217;ll say two kids and two parents.  Odds are that the parents will share a CPU and we&#8217;ll assume each kid gets his/her own computer.  That&#8217;s three installs right there with two to spare just in case.  That&#8217;ll suit most people just fine.</p>
<p>To anyone who&#8217;d like to answer, why do you think this all sort of came to a head with the release of Spore?  I would very much like to know the concrete reasons why you feel this is so much worse than what came before it.</p>
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		<title>By: crazyinatophat</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4690</link>
		<dc:creator>crazyinatophat</dc:creator>
		<pubDate>Sat, 20 Sep 2008 16:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4690</guid>
		<description>I&#039;m not really sure about the whole 3-5 install thing. I&#039;ve heard a bunch of different things about it. First I heard you were only allowed to install it 3 times. Does this mean you can install it on up to 3 machines as many times as you want or just the 3 times? I&#039;ve also heard that once you install it on a pc and uninstall it that you get your install back. I&#039;m not real sure on the whole thing, but I do know that this is BS. You shouldn&#039;t have to pay 50 bucks just to try out or rent this game, because that&#039;s essentially what you&#039;re doing if you do buy it. 

We bought the game only because we already shelled out money for the Spore Creator and it looked like a pretty decent game despite all this drama going on about it.

I think no matter how you look at it, you&#039;re screwed if you pirated it and you&#039;re screwed if you buy it.The game seems like it&#039;s totally revolved around playing online. All your content is downloaded from other players. So of course if you don&#039;t play it online, all you will be playing with is stuff you&#039;ve created and default content. Atleast that&#039;s what I figured out after our internet went down and we ended up playing it offline. It&#039;s lacking a lot when played offline so I can imagine everyone who pirated it had to of been pretty disappointed. Even if you didn&#039;t pirate it, like I said if the there is infact a 3-5 limit for installation, you&#039;re still screwed because you&#039;ve paid around 50 bucks for a game you don&#039;t even &quot;own&quot;.

Now I know what your thinking: You can get keys by calling up some customer service number, but who in the hell wants to do that when you&#039;ve already paid money for the game. Oh yeah, good luck with that. I&#039;m sure you&#039;ll have to beg to get one. Everytime your computer crashes, you get new hardware, or even if you reformat your computer regularly. 

Anyway my point was, you shouldn&#039;t have to pay that much money for a game if you don&#039;t even fully &quot;own&quot; it after purchasing it. It is a pretty decent game when you&#039;ve got the full working version and online access, it&#039;s just a drag that EA thought this would be a good idea. -_-</description>
		<content:encoded><![CDATA[<p>I&#8217;m not really sure about the whole 3-5 install thing. I&#8217;ve heard a bunch of different things about it. First I heard you were only allowed to install it 3 times. Does this mean you can install it on up to 3 machines as many times as you want or just the 3 times? I&#8217;ve also heard that once you install it on a pc and uninstall it that you get your install back. I&#8217;m not real sure on the whole thing, but I do know that this is BS. You shouldn&#8217;t have to pay 50 bucks just to try out or rent this game, because that&#8217;s essentially what you&#8217;re doing if you do buy it. </p>
<p>We bought the game only because we already shelled out money for the Spore Creator and it looked like a pretty decent game despite all this drama going on about it.</p>
<p>I think no matter how you look at it, you&#8217;re screwed if you pirated it and you&#8217;re screwed if you buy it.The game seems like it&#8217;s totally revolved around playing online. All your content is downloaded from other players. So of course if you don&#8217;t play it online, all you will be playing with is stuff you&#8217;ve created and default content. Atleast that&#8217;s what I figured out after our internet went down and we ended up playing it offline. It&#8217;s lacking a lot when played offline so I can imagine everyone who pirated it had to of been pretty disappointed. Even if you didn&#8217;t pirate it, like I said if the there is infact a 3-5 limit for installation, you&#8217;re still screwed because you&#8217;ve paid around 50 bucks for a game you don&#8217;t even &#8220;own&#8221;.</p>
<p>Now I know what your thinking: You can get keys by calling up some customer service number, but who in the hell wants to do that when you&#8217;ve already paid money for the game. Oh yeah, good luck with that. I&#8217;m sure you&#8217;ll have to beg to get one. Everytime your computer crashes, you get new hardware, or even if you reformat your computer regularly. </p>
<p>Anyway my point was, you shouldn&#8217;t have to pay that much money for a game if you don&#8217;t even fully &#8220;own&#8221; it after purchasing it. It is a pretty decent game when you&#8217;ve got the full working version and online access, it&#8217;s just a drag that EA thought this would be a good idea. -_-</p>
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		<title>By: Scootz</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4689</link>
		<dc:creator>Scootz</dc:creator>
		<pubDate>Sat, 20 Sep 2008 15:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4689</guid>
		<description>I dont have any problems logging in for online content, I do this for MMOs and Steam games. Thats fine and not a issue.
But the install limit sucks hard, I know I&#039;m gonna run into it. I upgrade my machine on a regular basis and Spore seems like a Civ in that I might still be playing for years. I feel really bad for Will Wright that they did this to him, and if I read about the DRM before I purchased it I would not have it right now.</description>
		<content:encoded><![CDATA[<p>I dont have any problems logging in for online content, I do this for MMOs and Steam games. Thats fine and not a issue.<br />
But the install limit sucks hard, I know I&#8217;m gonna run into it. I upgrade my machine on a regular basis and Spore seems like a Civ in that I might still be playing for years. I feel really bad for Will Wright that they did this to him, and if I read about the DRM before I purchased it I would not have it right now.</p>
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		<title>By: arislyn</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4677</link>
		<dc:creator>arislyn</dc:creator>
		<pubDate>Sat, 20 Sep 2008 02:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4677</guid>
		<description>I have no problems with being verified every time I log into the game. Like you, being a like time MMO player, I&#039;m fine with that. What I&#039;m not fine with is the 3-installation rule. I know for a fact that is not going to work for me.

My husband is an IT/hardware guy and my PC gets used quite a bit in testing various and sundry bits and pieces of hardware. So, either every time my husband tests a friend&#039;s hardware on my PC, I loose an authorization or I tell my husband that he can&#039;t use my PC. Plus, I play old games all the time. I&#039;m constantly shifting out old games for new, or old games for older games. No. No, I don&#039;t think that&#039;s going to work.

MMOs are much freer than this. Certainly, I&#039;m authorized every time I log in. However, I can install/uninstall any of my MMOs as many times as I like and change hardware as often as I like with no problems.</description>
		<content:encoded><![CDATA[<p>I have no problems with being verified every time I log into the game. Like you, being a like time MMO player, I&#8217;m fine with that. What I&#8217;m not fine with is the 3-installation rule. I know for a fact that is not going to work for me.</p>
<p>My husband is an IT/hardware guy and my PC gets used quite a bit in testing various and sundry bits and pieces of hardware. So, either every time my husband tests a friend&#8217;s hardware on my PC, I loose an authorization or I tell my husband that he can&#8217;t use my PC. Plus, I play old games all the time. I&#8217;m constantly shifting out old games for new, or old games for older games. No. No, I don&#8217;t think that&#8217;s going to work.</p>
<p>MMOs are much freer than this. Certainly, I&#8217;m authorized every time I log in. However, I can install/uninstall any of my MMOs as many times as I like and change hardware as often as I like with no problems.</p>
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		<title>By: Ex-Spore</title>
		<link>http://blog.gamerdna.com/blog/2008/09/19/drm-and-spore/comment-page-1/#comment-4674</link>
		<dc:creator>Ex-Spore</dc:creator>
		<pubDate>Sat, 20 Sep 2008 02:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=390#comment-4674</guid>
		<description>Even 5 installs is too limited.Per the ever changing hardware atmosphere with pc&#039;s you can easily use up 2 installs by installing the game then realizing your hardware just wont cut it.What if you move from xp to vista to use the newer directx?(Thats three down).What if your father/mother/brother wants to play it? Thats5 installs right there.WHen i guy a game i have the right to use it as i see fit,that is why there are laws(allthough retarded in there current state)that are there to prohibit the sharing and other illegal things you can do.But limiting how i can use my game,installing on more then one pc as many times as i like,is not going to get you anywhere.It truely is sad considering Will Wright has spent his entire career making amazing games builind up to a &quot;SimEverything&quot;,Spore,is a great game,but the DRM cripples it and made me return my pre-order(i know of the drm but not to such an extenet of limited installs).EA is only hurting Will Wright,if spore dosent sell,he wont make another game like it,imagine the technology in 5-8 years when &quot;Spore2&quot; would come out? And what that would enable Will Wright and his team to create? EA needs to stop killing companies(Pandemic,Maxix,etc) and let them be.</description>
		<content:encoded><![CDATA[<p>Even 5 installs is too limited.Per the ever changing hardware atmosphere with pc&#8217;s you can easily use up 2 installs by installing the game then realizing your hardware just wont cut it.What if you move from xp to vista to use the newer directx?(Thats three down).What if your father/mother/brother wants to play it? Thats5 installs right there.WHen i guy a game i have the right to use it as i see fit,that is why there are laws(allthough retarded in there current state)that are there to prohibit the sharing and other illegal things you can do.But limiting how i can use my game,installing on more then one pc as many times as i like,is not going to get you anywhere.It truely is sad considering Will Wright has spent his entire career making amazing games builind up to a &#8220;SimEverything&#8221;,Spore,is a great game,but the DRM cripples it and made me return my pre-order(i know of the drm but not to such an extenet of limited installs).EA is only hurting Will Wright,if spore dosent sell,he wont make another game like it,imagine the technology in 5-8 years when &#8220;Spore2&#8243; would come out? And what that would enable Will Wright and his team to create? EA needs to stop killing companies(Pandemic,Maxix,etc) and let them be.</p>
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