Double Dippers: People Who Play Two MMOs

Posted by Sanya Weathers on Friday Oct 31, 2008 Under Market Trends

When a new MMO launches, everyone turns and looks at the previous Big Game to see how badly it’s bleeding. After all, massively multiplayer games are all consuming lifestyle games, right? People only pay for one. Therefore, subscription MMOs are playing a zero sum game – if Carebears Online has fifty subscribers, Fluffy Bunnies Online has fifty fewer than they did before the Carebears launched.

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gamerDNA Fallout 3 contest

Posted by Sam Houston on Thursday Oct 30, 2008 Under Fun Stuff, News, Tips and Tricks, gamerDNA Life

This week brings the long awaited launch of Fallout 3 and gamerDNA would like to celebrate this fantastic game with a contest for some game swag.  The Grand Prize winner will win:

1- Large Fallout 3 T-Shirt
1- Fallout 3 Survival Guide  (only available at PAX!)
3- Vault Boy Stickers  

To participate in this contest, all you need to do is add Fallout 3 to your profile, upload Fallout 3 screenshots, enter a Fallout 3 experience entry,or play Fallout 3 via Xfire, Steam or Xbox Live. 

To participate in this contest, all you need to do is:

  1. Register for a gamerDNA account
  2. Play Fallout 3 while signed in to Xbox Live, Steam or Xfire between October 31st 12:00am PST and November 7th 11:59pm PST. It doesn’t matter how long you play, just play at least one time to be entered.
  3. Anyone who is already a gamerDNA member who plays Fallout 3 during that time period is automatically entered.
  4. Upload Fallout 3 screenshots, add Fallout 3 to your profile, or enter a Fallout 3 experience entry
  5. You must be at least 18 years old and live in the United States.
  6. Contest winner will be chosen at random and notified via gamerDNA private message.

Do all this between October 31st 12:00am PST and November 7th 11:59pm PST and you could be a winner! 

Good Luck!

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October 27th Release Notes

Posted by Trapper Markelz on Tuesday Oct 28, 2008 Under Behind the Scenes

We are right in the middle of a huge update to our games data… we thought it would be ready to rock this week… but there were still a few things we want to tweak before we unleash it upon the gamerDNA world. So instead of a full build, we rolled on some hotfixes for various bugs and small enhancements.

Group Hosting Changes/Enhnacements

  • Added the ability to add multiple people to a group invite before sending so you do not have to do them one at a time.
  • Made some fixes to guild sigs including the centering of the avatar, the size of the slogan, text alignment, the addition of the member name, and some font fixes throughout.
  • Added a new guild theme called SniperVision! Designed to cater to FPS fans, Sniper Vision features two distinct styles to choose from which are available under the advanced option settings as "Rusted Metal" or "Night Vision" versions. Also this theme allows the replacement of every image it uses so you can supply your own graphics to completely customize this theme.
  • The hosted group urls are: http://yourgroup.gamerdna.com… many users were passing out these links as http://www.yourgroup.gamerdna.com… this use to not work, but it now will.
  • A new stories gadget has been added to the guild sites. The top 10 latest stories for your guild will now appear in the gadget on the homepage. For an example see http://gamerdna-war.gamerdna.com
  • Fixed a bug where all members of a group where showing as unclaimed.
  • Corrected duplicate ranks that were showing up in the guild members tab.
  • Fixed an issue where group pages (custom ones) were missing their titles and there was no method for changing them.
  • Fixed an issue where choosing your existing theme would break your theme with a blank background and missing css styles. Now if you click "Choose" on your existing theme, it will remain.
  • Fixed an issue with CSS design problems in the frostmorne guild themes.
  • Cleaned up the layout of the guild Image Gallery and the pix strip with the approve buttons… still needs a bit more work though to integrate into the themes.
  • Changed the default group emblem image to be a new version that blends in better.

General Site Changes/Enhancements

  • Made some search enhancements to better handle no results with some possible options based on "sounds like"
  • When you perform a search, whatever you select in the drop down will be saved on the results page… it won’t reset the search box anymore.
  • Corrected some layout issues on the game pages.
  • Fixed an error that was causing profile pages to crash in some instances.
  • Fixed the broken links in the search results for groups.
  • Added some performance improvements so the login box loads faster in the header.
  • All generated sig images will not make a request for 10 minutes after initial query. This will save round trips to the server for performance.

Member Profile Changes/Enhancements

  • Created a new layout for the badges page of member profile to accomodate the wide badges and a smaller ad format.
  • There use to be a link on the guild list for a game. This link is no longer valid because some guilds are associated to multiple games… The guild link is in the profile, but not attached to the game directly.
  • Xfire occasionally incorrectly reports very small game time, if the total is under 0:15, it will post a generalization, not the exact time.
  • All COD4 multiplayer Xfire game titles are merged into COD4. They will no longer appear as duplicates.

These next three builds are going to be pretty crazy… we are all over here cranking towards some pretty cool changes. Stay tuned.

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New Group Hosting Theme - Sniper Vision

Posted by Imran Malek on Tuesday Oct 28, 2008 Under News

Remember when we previewed our Sniper Vision theme for you? Well, Zel got a little sidetracked with our great looking custom group signatures, but she’s back on the theme wagon and the first thing to show up is our enhanced Sniper Vision theme, featuring two styles in one!

The first style is the Rusted style which offers an eroded, almost post-apocalyptic look.

 

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For those who prefer something a little more covert, we’ve got the night vision theme, perfect for tactical shooter fans who prefer to strike when the sun is down.

 

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Want to start using these themes for yourself? Give our 100% free group hosting features a try! Got any questions about our themes or anything else on gamerDNA? Let us know!

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Check out our new Stories Gadget!

Posted by Imran Malek on Tuesday Oct 28, 2008 Under News

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We didn’t have an official "Build" this week, but that doesn’t mean that we still added some nifty new features to the site - the stories gadget!

The stories gadget allows group owners to have a rollup of all the stories and experiences that are associated with your group - just make sure to select your group from the drop down menu when you’re entering your experiences!

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Horde vs. Alliance Data Smackdown!

Posted by Sanya Weathers on Friday Oct 24, 2008 Under Market Trends

As promised, we’re back this week with a better breakdown of Horde/Alliance. Also, this week we’re going to try hosting our charts OURSELVES. I would like to congratulate the readers of the GamerDNA blog for collectively crashing the Chartgizmo server by hammering the everloving heck out of our pretty charts. A big salute and a hug to Steve and Sam, who redid the data from scratch (taking into account all the new people who came over to add their voices to the data). And, um, an apology to Chartgizmo. Sorry, guys. I didn’t mean to love your service to death.

 

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October 22nd Release Notes

Posted by Trapper Markelz on Wednesday Oct 22, 2008 Under Behind the Scenes

Here are the notes from Monday’s build. As always they are a little delayed because we had to clean up a few things (and continue to clean up a few things). Funny enough, during the build day we were published on WoW Insider which made it double fun dealing with new features and new amounts of traffic! Never a dull moment over here!

Profile Changes/Enhancements

  • All games played over Steam now appear in your profile if you have the AKA added.
  • FriendFeed is now supported for publishing your gamer activity automatically!
  • If a game is marked as ANTICIPATING in your game list and we see you play it off a network, we reset the status so that it appears in your QUEUE for you to mark if you liked it or not.
  • If you have your Sony Playstation Network AKA added, the PSN card will now appear on your profile at the bottom of the right column.
  • Fixed an issue where the social media feed was truncating when it saw a & or =.
  • If a user tried to click "upload" without adding an image to the field it will properly validate and no longer throw an error.
  • If a social media feed had only one item, it will properly use a singular or a plural.
  • Repaired some missing text from image upload activity sent to the social media feeds.

General Changes/Enhancements

  • Made some edits to the registration confirmation to better explain some new features.
  • Updated the initial private message users receive when joining to showcase new features.
  • Added a new Tools drop down to position the Developer API and the Warhammer sig generator. Anything new we put together can live here for more visibility.
  • Made performance improvements to everywhere that we display experiences, speeding up counts for things like paging.
  • The Alliance co-branded registration is complete. It will allow sites in the alliance to link into our registration system using OpenID.
  • We moved one step closer to having over 40,000 games in the system for use in your profile and in groups.
  • Groups link was taking users to the wrong page. Routing fixed.
  • Fixed the quiz results to only return 5 games instead of the dozens it was returning in error. This was due to an API change that altered the count default.
  • Solved a bug where registration would let you submit even if the validation did not pass. The Registration did not complete, it would simply refresh… but it was unclear what was happening. This is now much clearer.
  • Corrected an issue that was causing errors in some cases when trying to log in from the member sub domain pages.
  • Added Sorcerer class to Warhammer game information.
  • Fixed a scenario where the global nav header was appearing on the wrong side of the page for some users.
  • Added a min-width to the nav bar to prevent it from collapsing when the browser is re-sized to be too small.

Group Hosting Changes/Enhancements

  • New customizable signatures launched for use with your guild/clan/group!
  • Permission system extended to the image gallery for guilds to give guild leaders control over image posting.
  • Curse WARDB support for Warhammer Item markup added to all forum pages in the site (public and group).
  • Cleaned up some CSS bugs in the group layouts.
  • Changed the functionality for managing the time that you play and ensuring that it appears correctly in the guild directory. Also fixed the time zone popup.
  • Fixed a long standing issue in the Age of Ownage themes where it was not using rounded corners correctly.
  • Made some more tweaks to the guild editor so that it is showing in IE7. We added a show/hide button so that if it doesn’t load, users can at least manually load it.
  • Fixed up the roster to work better with IE7.

Our next big goal is to work on more performance issues… do some clean up on the group invite process… and complete the roll out of our new game database which impacts many places in the site

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GamerDNA launches custom group signatures

Posted by Imran Malek on Tuesday Oct 21, 2008 Under News

This weeks build introduced a number of enhancements, and one of the big features that we just rolled out is our dynamic guild signature system. Now you and your clan, guild, or group members can have a customized signature that let’s everybody know about your group on gamerDNA. Here’s an example from gamerDNA’s own group - Team gamerDNA:

 

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gamerDNA Build Night - Tonight!

Posted by Imran Malek on Monday Oct 20, 2008 Under Behind the Scenes, gamerDNA Life

As you guys may know, every Monday the intrepid team here at gamerDNA puts on their coding hats and sprints to close out bugs, tweak functionality, and add new features to the site in the form of our weekly builds.  Well, this week we’ll be switching things up a bit and hosting our first  Build Night so that while the development team reaches the finish line and puts the site down, the gamerDNA community is invited to join Team gamerDNA in a frag festival that only long hours of coding can fuel!

We’ll be using the gamerDNA IRC channel as a staging area, and the party officially starts at 4:00 PM EDT and runs until whenever the build goes up!

While you’re at it, why not check out the gamerDNA Steam Community?

The server information is in the graphic below - we’ll see you there!

 

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Bartle, Gender, and WOW

Posted by Sanya Weathers on Friday Oct 17, 2008 Under Market Trends

Last week’s article was such a hit that we decided to take your advice and do it again, with WoW.

Side note: Feel free to send a comment and let us know what other titles you’d like to see. Note that the data for a particular title is more powerful the more DNA profiles we have – so if you want us to cover a game that you play, make sure you’ve got all your friends from that game over here as well. That sounds like dreadfully gratuitous pimping, I know, but the fact is I can’t draw any conclusions from a data pool of forty people, three of them female. So if you play a less than mainstream title, encourage your friends to sign up, and spread the word on fan sites!

Let’s get going. First, the class breakdown overall:

Obviously, this is less meaningful than the WAR chart, as there is no way (from the data we used) to tell how many of the warriors are Horde and how many are Alliance, and so on. Still, the spread is pretty even, ranging from 6% Shaman to 16% Hunter. The latter makes sense given the mechanics of many WoW encounters. In a future column, we’ll try to dig out the breakdown by Alliance/Horde for you. All I can say for certain is that my data shows Alliance outnumbering Horde by a hair under 6%.

Next, let’s look at the gender breakdown (Note: Gender of the actual player, NOT the gender of the in-game character):

Here’s where I really want to see the Alliance/Horde breakdown, because I suspect some of this balance has to do with which races can play which classes, as it did with the WAR classes. These results aren’t quite as insanely skewed as WAR, but we can see that women are drastically more likely to choose a priest – and men are three times more likely to choose the warrior class as women are, according to their proportion of the population.

Until we get that Alliance/Horde breakdown by class, we can get a rough idea by seeing the player gender breakdown by race:

Okay, on some level, you know some poor researcher is googling “race gender issues” for a Serious Project on Important Topics, and he’s going to get here and see “elves” and “undead.” Furthermore, he’s going to discover a segment of society that cares a whole heck of a lot more about Taurens and Orcs than anything he’s researching. And I wish I could see that guy’s face.

But back on topic: I’ve grouped the Alliance races first, followed by Horde. Again we see women going for the sexy and the lovely, while almost totally avoiding the less delicate races. Orcs and dwarves are sadly neglected among women. Men’s preferences are less pronounced with less of a range. I note with amusement that a slightly higher proportion of women than men choose to play… trolls.

By the way, due to the fact that men outnumber women in WoW, the percentage of players who play a human (remember, last week I pointed out that while everyone tries the freak races, they tend to gravitate to human before long) is at 38% of the total playerbase, even as it’s 20% of all men and 19% of all women. This is why you really need to trust the person spouting statistics at you – it’s really easy to slant things.

As a side note related to proportion, there are nearly four and a half times as many men playing WoW as women. WAR’s proportion of women is nowhere near that, which makes sense given the marketing choices of both games. However, to be fair, women are more likely to play an MMO after watching a friend or loved one take up the game. They are also less likely to be early adopters, since they tend to form long term connections and are wary of the cost of forming such bonds in an environment with no proof of longevity. We’ll come back and take another look in a few years to see if the proportion of women climbed at all. I suspect it will.

So, how about Bartle? What is the percentage of users with each predominate “type”?

Well, the proportion of users who primarily identify themselves as killers is lower than in WAR, obviously. I find it fascinating that in WoW, Killers and Achievers are almost exactly even. Explorers have a whopping 39.5% of the pie, leaving 13.4% for Socializers – exactly the same percentage is WAR has.

Now, let’s see which Bartle types prefer what classes:

Wow, nothing like the definite preferences we saw with WAR. Most types have several classes they like, with the exception of the Explorer having a decided liking for the Hunter above the other classes. However, you can see that the Hunter appeals to all of the archetypes quite evenly.

Finally, since we’re waiting for next week to break it down exactly, let’s see how Bartle might predict a player’s choice of Horde or Alliance:

Wow. That tells me… nothing. Well, okay, not NOTHING. I see that killers prefer Horde by 15% over Alliance. The other three types have a slight preference for Alliance. The proportion of each type that enjoys a particular race is remarkably even.

Overall, even if I knew nothing about the game or its history, I would look at these charts and say this is a game that has settled into its groove.

What say you?

Edit 10/20/2008 5:45pm ET

Due to a crash of our chart provider we had to regenerate the charts after a significant number of new tests and it yielded slightly different numbers due to a few thousand more tests because of the WoW insider article. We have adjusted the article to match the new data.

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Free World of Warcraft Guild Hosting (WOTLK is here)

Posted by Sam Houston on Thursday Oct 16, 2008 Under News

For many November 13th, 2008 can’t come fast enough as over 10 million gamers around world wait impatiently for the release of World of Warcraft: Wrath of the Lich King.  With all the new and exciting stuff coming into the game, what better way to prepare your guild for battle than create a Free Guild site with a Wrath of the Lich King Guild Theme? Creating a guild on gamerDNA now gives you access to three different World of Warcraft guild themes.

Creating a guild at gamerDNA gives you access to a full featured free guild host with over 170,000 members and thousands of gamers looking for guilds to join right now.  On top of all that, creating a guild on gamerDNA takes less than a minute!

Click Here to create a FREE Wrath of the Lich King Guild Website

Wrath of the Lich King Guild Themes:

FrostBorn     

World of Warcraft Guild Themes:

 

gamerDNA free guild hosting includes the follow features: Recruiting System, Roster Management, Event System, Custom Themes, Private Forums, Custom Sub-Domain, Guild Event System, a Member Submitted News section and personal gamerDNA profiles for all guild members.

All of these fantastic guild themes are available to everyone who signs up for our Free Guild Hosting.  Sign up today and get your guild ready for the Wrath of the Lich King!

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gamerDNA visits BlizzCon 2008

Posted by Sam Houston on Wednesday Oct 15, 2008 Under News

Photo courtesy of WoWInsider.com

This past weekend gamerDNA sent John Findlay and I (Sam Houston) to Blizzard Entertainment’s "BlizzCon" to check out the convention that WoW built.  BlizzCon is a convention for all things Blizzard, which means fans from all around the world come to celebrate Starcraft, Warcraft, Diablo and World of Warcraft.   This year over 15,000 people attended and had the chance to play Starcraft 2, Diablo3 and Wrath of the Lich King…all before their release (and most likely years before release for Diablo 3 and Starcraft 2).

BlizzCon is definitely a sight to behold; The same high level of polish and quality that Blizzard holds their games to is definitely held to their events.  The Anaheim Convention Center was decked out with huge signs, stage lighting, booths with hundreds of computers to demo games, stages for tournaments, and a gigantic room complete with a stage for concerts and panels.  It’s safe to say that when Blizzard does an event..they do it in style.

What struck me the most about BlizzCon, beyond the high quality of the whole production, was how devoted Blizzard fans are to the company.  Not only did 15,000 people attend the convention, but those 15,000 people bought their tickets in 15 minutes, crashing the entire BlizzCon ticket website.  These people flew in to California to represent their guild, their server, and in some cases their community.  Over the weekend we saw fans of all types, from people who built huge mechanised turtles that you can ride while dressed like a female Dranei, to the guildie that is there to enjoy the game and community that they love.

Two Words:  Freakin' Awesome

Blizzard Costume Contest Pictures

Like I mentioned earlier, Diablo 3 was playable at BlizzCon this year, which was the first time ever that the game has been played by the public.  Naturally I had to check it out, so I waited in line to get my chance to play the newly announced class: the Wizard.  Overall I enjoyed the class and the game quite a bit, I particularly liked the spell effects and the overall graphical look of the game.  If you would like a full run-down of Diablo 3 check out Kotaku’s write-up about the game.

Another great part of BlizzCon was all the professional gaming tournaments that CGS and Blizzard was running for Starcraft, Warcraft, and World of Warcraft players(Event Coverage can be found here).  The Blizzard event team flew in some of the best players in the world to compete in the world finals at BlizzCon, giving everyone a chance to see some great professional gaming.  I’ve never experienced anything like watching the top handful of Warcraft players in the world compete with sportscasting done by the world famous djWheat from CGS.  It was very exciting to watch players battle it out with a live crowd of hundreds of gamers to cheer them on and celebrate their victories.

All of this was capped off Saturday night with a live concert by Video Games Live, an orchestra of over 100 people backed by a full chorus which performed songs from all of the Blizzard games.  Listening to some of the best video game music ever written while sitting in a crowd of over 15,000 people was definitely one of the coolest things I’ve done.

All in all I think the most exciting thing for me that I take away from these events, as a gamer, is that gaming is a cultural phenomenon and it is here to stay.  Every race, culture and background was represented at BlizzCon and everyone of the gamers there got along.  Everyone was there for one thing: To celebrate their gaming and share it with their fellow gamer.

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Jon Radoff featured bnnetTV.com

Posted by Imran Malek on Wednesday Oct 15, 2008 Under News

 

GamerDNA CEO Jon Radoff talked about game development platforms as well as the future of the gaming industry on bnnetTV.com. Check the video out above and be sure to visit bnetTV for more web video shows! 

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October 14th Release Notes

Posted by Trapper Markelz on Wednesday Oct 15, 2008 Under Behind the Scenes

Due to the holiday, our build was on a Tuesday this time… we like to shake it up on you all! :) Here is the master list.

Profile Enhancements/Changes

  • Infinite scrolling has been added to the DNA panel for experiences so that if you have a lot of experiences, the performance is faster because it does not try to load them all before displaying.
  • The Quiz Traits gadget from the quiz results has been added to the member profile page.
  • The icons in the games list of the DNA Panel are now clickable.
  • When you take a quiz, the results will now show in the social media feed.
  • The social media feed will now be smarter about displaying game names in situations where you have played multiple games.
  • Games played on the Steam network will now be automatically added to your game list.
  • The Explore section of member home for Last 24 hours now runs on a sliding 24 hour scale so that the title of the section is accurate.
  • Cleaned up the display of the play time percentages on the profile page.
  • Corrected an issue where Twitter timeouts and authentication issues were preventing the twitter gadget from displaying on the profile page and causing errors.
  • Removed quotation marks from around comments on experiences.
  • If gameplay on Xfire is above 5 hours, it will state that the person played for "several hours" instead of listing it out due to the inaccuracy of the Xfire reporting during larger time periods.

General Enhancements/Changes

  • The Warhammer Guild Roster API has been documented and released.
  • Fixed a performance issue with the game landing page.
  • Redirects have been added for all old PlayerVox content to properly redirect to the dev blog.
  • Made performance improvements to the global site header… continuing to make improvements that will reduce # of requests to render a page.
  • The bottom of every company/dev blog post now links back to GamerDNA.
  • The Bartle test has all new richer and deeper buckets associated with them. Go check out your results and see how you are profiled.
  • Company blog URL converted from company.gamerdna.com to blog.gamerdna.com.
  • Built out some custom error handling to provide better notification. We still have some work to do in the guild sections, but we are making progress with softer fails.
  • Restructured the member profile CSS to be more IE7 compliant.
  • Corrected a bug that was causing the games on the game landing page to not fully display.
  • Fixed an issue where the game links on the group directory were not linking to the correct sub list of groups.
  • Fixed the quiz trait gadget to display a default trait if the member does not have one.
  • If you already have a game in your profile, you will no longer be able to accidentally add it through the "Other" selection.
  • All links in the social media feeds no longer use http://www.gamerdna.com and instead use http://gamerdna.com
  • Fixed an issue with the edit button on the favorite page in IE7 that was causing a redirect to the homepage.
  • Removed places where we had duplicate words in the social media feeds.
  • The tab for quizzes on the panel has been removed. All that was there was a notice to go to the nav section of the site, so this isn’t a major change.
  • Added validation so that if the person off the homepage tries to create a group when they already have one, they will get a proper notification.
  • Cleaned up some formatting issues on the open ID authenticate form.
  • Cleaned up the game list formatting on the explore page.
  • Fixed an issue where the Warhammer Online signatures were missing guilds for some servers. This involved adding proper timeouts and using the cache when realmWar is not available.
  • Fixed a bug on the HOME nav item where the GAMES link was turning white.
  • Fixed an issue where possessive logic (his, her, etc) was not working in some cases in the social media feeds.
  • Forum posts now work correctly in the social media system, and the link for them will take you to the thread.
  • Added prevention of duplicate posts to social media for both creating and updating experiences. It will only do one within an hour.
  • Fixed some missing icons in the user activity feed.
  • Cleaned up some of the links for experiences and attitudes.
  • Shortened the social media text around number of achievements, time play and gamerscore.
  • A social media update about commenting on an experience was removed as no history is generated for that. It was assumed in error that this was the case.
  • Searching for characters will now give you a link you can click to go to a profile!
  • Added "Sarnak" to races for EQ2 at user request.

Group Hosting Enhancements/Changes

  • We made a bunch of changes to the guild roster in the group sites. There are default options the guild leader can specify for what displays. there are two views. One for gamerDNA members, and one for Character specific guilds… Also some sorting options that were requested.
  • We added a new "MEDIA" option to the guild editor. You can upload Flash, Quicktime, Shockwave, Windows Media, or Real Media content. This can be used to show video or play music on other servers. You have to provide a full URL to the file. (http://www.domain.com/myfile.mp3)
  • Added a button to add your own stories to the group stories page. This pops open the panel making it easier to find. You have to be sure to select the guild you want to link the story to when you save the story/experience.
  • Added a button to upload your own images to the group image gallery. This pops open the panel making it easier to find. You have to be sure to select the guild you want to link the image to when you save it.
  • Repaired a problem where games added to groups were not being correctly inserted into the database and causing recruiting errors.
  • Cleaned up the formatting and behavior of the recruiting form to hide and show depending on the proper actions.
  • When you add a new post to a group forum, it will now jump you to that post instead of the first post of the thread.
  • The preview directory link in the guild management screens now point to the correct location.
  • Fixed an issue where editing the Roster would cause the list of members to disappear.
  • Warhammer had a duplicate name in the database that was preventing recruiting applications from working properly. The names have been merged.

A ton of stuff in here… more on the way each week! As always, feel free to send your comments!

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Warhammer Online Guild Roster API

Posted by Trapper Markelz on Tuesday Oct 14, 2008 Under Behind the Scenes, News

We are launching a new method for our API today targeting Warhammer Online guilds. Ask yourself these questions:

  1. Are you playing Warhammer Online?
  2. Are you a guild leader or a member of a guild?
  3. Are you a developer that knows how to weild XML?

If the answer to those questions is yes, or you know someone that applies, check out the new Warhammer Guild Roster web service! You supply:

name - The name of the Guild
server - Server the Guild is on
apikey - User’s GamerDNA Apikey (learn how you find yours)

The request will look like this:

http://helix.gamerdna.com/warhammer_guild.php?name=<guild name>&server=<guild server>&apikey=<yourkey>

We will provide back information about the guild (name, side, server, rank, etc) and a full roster list, all in XML. Check out the full documentation of this API method for more information.

What can you do with it?

This is something I whipped up in a few minutes for the House of GamerDNA using the service. I am sure any of you can do better :) Let’s see it!

Don’t forget to check out our Warhammer Online Character Data API that we launched a few weeks ago!

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Does Your Bartle Type/Gender Influence Your Class Choice in WAR?

Posted by Sanya Weathers on Friday Oct 10, 2008 Under Market Trends

When a new game launches, the early adopters rush to make long-dreamed-of characters, and they choose the classes that sounded awesome on paper or in the demos. After that first mad rush, though, people tend to fall back on the archetype that they’ve always played.

 

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gamerDNA Spotlight - Recruitment Reels

Posted by Imran Malek on Thursday Oct 9, 2008 Under Fun Stuff, Spotlights, gamerDNA Life

Everyone knows that the backbone of any good group, clan, or guild is the recruitment process. Without a steady flow of new applicants, your group may be missing out!

One of the most inventive ways to invite recruitment is to create a video! Like the great propoganda videos of yester-year today’s modern artists use moving pictures to motivate, inspire, and recruit.

Up first we have a video from gamerDNA clan Blackwater ArmA, a clan that plays the highly realistic military shooter, ArmA (Armed Assault):

 
Up next we have a recruitment video for gamerDNA clan 31st Strike Division, a clan devoted to the anticipated Tom Clancy-themed RTS - EndWar (since when did Tom Clancy become a theme?).
 
 

 

Sometimes, people want to use a show of their skills a simple, but effective recruitment strategy - just as the Call of Duty 4 clan, TCAA, has done with this video (it really is just 9 minutes of gameplay):

 

 
Last, but certainly not least, the truly dedicated group leaders will put their reputations (and faces) on the line by putting their own image for all the world to see (with a bonus pirate hat and eyepatch).
 
Want to see what I mean? Check out this video from the interestingly named Warhammer Online guild, The Bipolar Pirates (bonus points to them for having a rocking song on their guild home page).
 

Got something that you think should spotlighted? Let us know!

 

 
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Share your gaming via Twitter & Tumblr

Posted by Trapper Markelz on Wednesday Oct 8, 2008 Under Behind the Scenes, Tips and Tricks

As gamers, there are two things that we consistently do: Play games, and talk about games. As GamerDNA pushes forward it was an important step for us to connect the places you play games with some places where you talk about games… namely Twitter and Tumblr. Here is how it works:

There is a new Share page off a tab on your member home page. In addition to all of your graphical/dynamic forum signatures, there are options to configure Twitter and Tumblr… two popular micro-blogging services.

Right now we started with only two sites, but we will be building this out as we go. Feel free to contact us and let us know your network of choice. Facebook is in the works… but we are interested in your thoughts of broader support.

Clicking the "Configure" button on either service allows you to authenticate the account and configure what you want to share over those networks. Don’t worry… Your password is stored using secure encryption, and will only use your account information to publish stories.

There are two types of activity: GamerDNA.com activity, and Gameplay networks.

GamerDNA site activity is summarized into posts that are made at most once per hour to your social network account.

Gameplay network activity (Xbox Live, XFire, and soon Steam) is gathered up and pulished every morning between 8am and noon encompassing the previous days activity.

In both cases, the short summary may link back to your profile or to the exact activity depending on how much activity you participated in. Examples of what will appear:

"added Call of Duty 4 to their profile and created a gaming experience titled: ‘I can haz games?’"

"posted a message to the MMORPG Connections forum"

"played Guild Wars and Atlantica Online on their PC yesterday for a total of 1.4 hours"

"added Warhammer Online: Age of Reckoning to their profile and added a character to their profile"

"uploaded images titled: ‘My new guy’, ‘That really hurt’, and ‘My new sword’ to their profile"

We see integration with social networks as a way to start conversations. By using summaries to ensure that we aren’t spamming your social graph, we hope to create a valuable way to let your friends know the full range of activities you are engaging in around games. This can include playing something on Xbox or Steam, uploading a new screen shot of your MMO character, or maybe writing an awesome story recounting an epic flag capture.

As always, bring the feedback to our door step. It sustains us!

Oh, and I will also suggest you follow GamerDNA on Twitter… it is a great way to get real-time updates about the site.

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October 6th Release Notes

Posted by Trapper Markelz on Tuesday Oct 7, 2008 Under News

There are many new things in this build… I will cover them in the release notes, but we will also be doing some screen shot features this week to explain a little bit of the thinking behind some of the new systems and where we are headed. But for now, here is the brain dump of last night’s work.

Profile Enhancements/Changes

  • A new Explore tab has been added to your member home section. It lists out popular games being played and enjoyed by people in the last 24 hours, as well as games that people like you based on Bartle Score are playing, what your  friends have been playing, and what people in your groups are playing over the last two weeks. This is just the beginning. We wanted to get this tab up there, but look for a much deeper system for matching you to games in the future.
  • A new Games tab has been added to your member home for managing all of the games you like, dislike or are anticipating. If you play games on any supported network, a queue of games to add to your profile will appear.
  • A new Share tab has been added to your member home for controlling publishing of game activities to social networks, as well as accessing all of your signature images you can share on other sites.
  • Adding a game has been simplified. All we request is do you Like/Dislike the game, or are you anticipating its release. It requires you to make a judgment call, but ultimately games in your profile should reflect your tastes in games. We will be deploying another system in the future tied specifically to game activity.
  • The dev blog now appears on your member home page.
  • The game list in your public profile will only show games that you have marked Anticipating or Liked. Anticipating games are shown first… liked games after that.
  • When marking a game, LIKE, DISLIKE or ANTICIPATING, history entries will be generated for your activity and broadcast over your social networks.
  • Paging added in to all places where experiences are listed to prevent loading large numbers of pages on a single request.
  • Removed some text from the profile page to clean up the titles on the gadgets.
  • Fixed an issue that was causing the experience importer to duplicate the entries it was pulling in.
  • Due to changes in how we capture games added, we removed unneeded info from the DNA Panel game list.
  • Fixed a layout issue that was appearing when trying to upload an image with IE7.
  • Corrected an issue that caused the user quote on the profile page to bleed out of the top box.

Group Hosting Enhancements/Changes

  • Any gaming experience you add to your profile and attach to a guild will now show up in your guild site under a "Stories" tab. It allows you to see all of the fun stories your guild mates are telling in their profiles.
  • Fixed a bug that was preventing people from activating recruiting for their guild. The issue was something was causing duplicate or blank game records for guilds… making it so there was no game ID to activate against. We corrected the data and it now works. If you previously had an issue with recruiting, give it a try and let us know if it works!

General Enhancements/Changes

  • Made edits to the homepage to reflect our new social media capabilities, as well as a repositioning of the dev blog and a new Group creation form.
  • The login box was removed from the homepage. Users should use the unified login form that is available in the top nav.
  • Made some changes to how the header is cached… helping performance on PHP pages.
  • Put in some performance improvements for quiz logging.
  • A TinyURL system was put in to assist with auto-generated content for distribution over social networks.
  • Caching was implemented on the game lists to aid with response times.
  • Fixed an issue that was allowing users to register the same openID with multiple accounts.
  • Fixed a bug that was preventing the creation of custom questions for guild applications.
  • Changed all of the forum boxes to be white with black text… this will help with styles and link colors in vBulletin that don’t work with black backgrounds.
  • Fixed a performance issue when selecting game names for display.
  • Consolidated some code from multiple files into a single file to save requests and help performance.
  • Added unique page titles to the member home sub pages to help people who are bookmarking.
  • Corrected an issue where the nav bar would wrap at lower resolutions.

Coming down the line

  • Guild/Group/Clan signature generator
  • Guild/Group/Clan Roster enhancements
  • A game trait system to let you express WHY you like the games you do.
  • Public profile enhancements

…so that is all for now! We are just cranking away over here! Thank you all for your patience during the builds and our continual attack on bugs and performance. As stated we will be doing a few features on the new member home sections.

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Slashdotted!

Posted by Imran Malek on Tuesday Oct 7, 2008 Under Behind the Scenes

 

slash

Sanya’s most recent article about the launch of Warhammer Online: Age of Reckoning recently hit the popular news site, Slashdot.com in their posting about the status of the Warhammer Community.

I just want to take this opportunity to welcome the Slashdot community and I invite you all to take a look at gamerDNA, the source of the data that you read in Sanya’s article. Why not join up and be part of the action? We just launched some exciting new features that will allow you to discover games played and enjoyed by people like you - right now.

You can even take part in some of our gamer personality quizzes, which will allow you to see how your gamer personality relates to those from gamers around the world (you might even learn something new about yourself!)

So, once again, welcome! Have a look around, and enjoy the site!

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