<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Ripple Effects of WAR’s Launch</title>
	<atom:link href="http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/</link>
	<description>Discover games being played and enjoyed by people like you -- right now.</description>
	<lastBuildDate>Wed, 16 Dec 2009 05:36:37 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Da Bloody Twenty - October 9 &#171; Waaagh! A Warhammer Online Blog</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4877</link>
		<dc:creator>Da Bloody Twenty - October 9 &#171; Waaagh! A Warhammer Online Blog</dc:creator>
		<pubDate>Thu, 09 Oct 2008 11:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4877</guid>
		<description>[...] &#8220;The Ripple Effects of WAR&#8217;s Launch&#8221; @ Gamer DNA - Numbers, numbers and theories! [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;The Ripple Effects of WAR&#8217;s Launch&#8221; @ Gamer DNA &#8211; Numbers, numbers and theories! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: amaz</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4867</link>
		<dc:creator>amaz</dc:creator>
		<pubDate>Tue, 07 Oct 2008 20:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4867</guid>
		<description>&quot;As you can see, WOW was not impacted by the launch of WAR.&quot;
I think WotLK has impacted WoW more than anything.  Your data only covers a few weeks, and most WoW players haven&#039;t been playing in that time period (I have only seen about 20% of the normal number of people in my guild on lately) because the expansion is coming out soon.  The only reason I started playing WAR (which I do think is fun) is because there is no point to playing WoW until November.

&quot;Could it be that WAR has grown the market?&quot;
It&#039;s possible it grew the market, but I don&#039;t think it grew it as much as your data suggests.</description>
		<content:encoded><![CDATA[<p>&#8220;As you can see, WOW was not impacted by the launch of WAR.&#8221;<br />
I think WotLK has impacted WoW more than anything.  Your data only covers a few weeks, and most WoW players haven&#8217;t been playing in that time period (I have only seen about 20% of the normal number of people in my guild on lately) because the expansion is coming out soon.  The only reason I started playing WAR (which I do think is fun) is because there is no point to playing WoW until November.</p>
<p>&#8220;Could it be that WAR has grown the market?&#8221;<br />
It&#8217;s possible it grew the market, but I don&#8217;t think it grew it as much as your data suggests.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Valdi</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4865</link>
		<dc:creator>Valdi</dc:creator>
		<pubDate>Tue, 07 Oct 2008 16:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4865</guid>
		<description>I can say that I was a former WoW player. I quit WoW about 3 months before the WAR launch because I was tired of the same old stuff. Loving WAR so far.
I know a lot of people like me that left WoW before WAR came out. Being such a different game, I could see a scenrio (pun intended) where people play both WAR and WoW. WoW for the great PvE, which it has. And WAR for the RvR. I&#039;m more of an RvR kinda player, so that is why I left WoW. Playing against scripted mobs just doesn&#039;t do it for me. But, WoW does it the best out of every game.</description>
		<content:encoded><![CDATA[<p>I can say that I was a former WoW player. I quit WoW about 3 months before the WAR launch because I was tired of the same old stuff. Loving WAR so far.<br />
I know a lot of people like me that left WoW before WAR came out. Being such a different game, I could see a scenrio (pun intended) where people play both WAR and WoW. WoW for the great PvE, which it has. And WAR for the RvR. I&#8217;m more of an RvR kinda player, so that is why I left WoW. Playing against scripted mobs just doesn&#8217;t do it for me. But, WoW does it the best out of every game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phaltran</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4864</link>
		<dc:creator>Phaltran</dc:creator>
		<pubDate>Tue, 07 Oct 2008 15:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4864</guid>
		<description>&quot;For example, WoW had a really stupendously crappy launch.&quot;
I was there. As a consumer, yeah, it was frustrating being unable to play a new game you just paid for. As an IT professional, I knew exactly what Blizzard was going through, so I was sympathetic. When it was all over and we received our compensation free game time, it was obvious that WoW was a huge success and knew how to treat their customers.

WoW&#039;s launch was unprecedented. There were no flaws in execution; it was a simple underestimation of how popular it would be. I didn&#039;t experience AO&#039;s launch, but from what I read, it was a flaw in execution and had nothing to do with numbers of logins.

I think I&#039;m one of the few who was not affected by War&#039;s release at all. I didn&#039;t test it or buy it, it didn&#039;t affect my WoW or LotRO logins and unlike bumping into a WoW player every 20th person I meet, I have yet to meet anyone who is playing War.</description>
		<content:encoded><![CDATA[<p>&#8220;For example, WoW had a really stupendously crappy launch.&#8221;<br />
I was there. As a consumer, yeah, it was frustrating being unable to play a new game you just paid for. As an IT professional, I knew exactly what Blizzard was going through, so I was sympathetic. When it was all over and we received our compensation free game time, it was obvious that WoW was a huge success and knew how to treat their customers.</p>
<p>WoW&#8217;s launch was unprecedented. There were no flaws in execution; it was a simple underestimation of how popular it would be. I didn&#8217;t experience AO&#8217;s launch, but from what I read, it was a flaw in execution and had nothing to do with numbers of logins.</p>
<p>I think I&#8217;m one of the few who was not affected by War&#8217;s release at all. I didn&#8217;t test it or buy it, it didn&#8217;t affect my WoW or LotRO logins and unlike bumping into a WoW player every 20th person I meet, I have yet to meet anyone who is playing War.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Valdark</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4863</link>
		<dc:creator>Valdark</dc:creator>
		<pubDate>Tue, 07 Oct 2008 15:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4863</guid>
		<description>I moved from WoW to WAR for a few the following reasons.

1. My GF hated WoW...
2. I wanted to try something new
3. I prefer the warhammer storyline
4. My WoW client got corrupted and I didnt want to waste 10 gig of my monthly download allowance to reinstall / upgrade etc. 

The Crafting is a bit lax, however the PvP system is whats really got me hooked in, the fact I can log on at night, and can still level up and make money while PVPing make the game much more appealing. If I dont feel like PVP i can Quest / Explore which is quiet satisfying too. 

We have an Order guild with 30-50 people online at peak times and Seiges are an absolute blast, there is 6 different battlefields before you even get to level 20, with a variety of objectives. I joined in one of our Guild Sieges for the first time tonight and that was something WoW just could not offer. 

The Public Quest system is a great idea however it needs to be tweaked a bit, i spent a good hour killing about 80 / 100 things required, got a gold medal for highest contributer but rolled 4th in the Loot so it felt like a bit of a waste of time, except i got to brag to my GF that &quot;I GOT GOLD WOOT&quot;, which her reply was &quot;The washing machine is finished, go and hang your work clothes out to dry&quot; 

Overall very happy with the game, however the transiction from a plate armour healing Paladin to a Cloth wearing explosive Bright Wizard has been quiet a learning experience.</description>
		<content:encoded><![CDATA[<p>I moved from WoW to WAR for a few the following reasons.</p>
<p>1. My GF hated WoW&#8230;<br />
2. I wanted to try something new<br />
3. I prefer the warhammer storyline<br />
4. My WoW client got corrupted and I didnt want to waste 10 gig of my monthly download allowance to reinstall / upgrade etc. </p>
<p>The Crafting is a bit lax, however the PvP system is whats really got me hooked in, the fact I can log on at night, and can still level up and make money while PVPing make the game much more appealing. If I dont feel like PVP i can Quest / Explore which is quiet satisfying too. </p>
<p>We have an Order guild with 30-50 people online at peak times and Seiges are an absolute blast, there is 6 different battlefields before you even get to level 20, with a variety of objectives. I joined in one of our Guild Sieges for the first time tonight and that was something WoW just could not offer. </p>
<p>The Public Quest system is a great idea however it needs to be tweaked a bit, i spent a good hour killing about 80 / 100 things required, got a gold medal for highest contributer but rolled 4th in the Loot so it felt like a bit of a waste of time, except i got to brag to my GF that &#8220;I GOT GOLD WOOT&#8221;, which her reply was &#8220;The washing machine is finished, go and hang your work clothes out to dry&#8221; </p>
<p>Overall very happy with the game, however the transiction from a plate armour healing Paladin to a Cloth wearing explosive Bright Wizard has been quiet a learning experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pink Dragon Als</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4861</link>
		<dc:creator>Pink Dragon Als</dc:creator>
		<pubDate>Tue, 07 Oct 2008 06:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4861</guid>
		<description>My personal reason for leaving WoW for WAR was for the simple lack of &quot;community&quot; feeling. I would travel from server to server, try out guild after guild, and it felt like a case of what people thought they could get out of me that determined how readily responses came to questions or invitations to groups.

WAR may not have much in the way of chattiness, but the game does force people to work together with the Public Quests for those uninterested in the RvR.

Overall I&#039;d say that the thought of &quot;It&#039;s a PvP game, everyone here will be jerks looking out for their own skin&quot; makes it a lovely change when complete strangers help with the PQ or send an invite for mob killing. Certainly something I very rarely see in any other MMO.</description>
		<content:encoded><![CDATA[<p>My personal reason for leaving WoW for WAR was for the simple lack of &#8220;community&#8221; feeling. I would travel from server to server, try out guild after guild, and it felt like a case of what people thought they could get out of me that determined how readily responses came to questions or invitations to groups.</p>
<p>WAR may not have much in the way of chattiness, but the game does force people to work together with the Public Quests for those uninterested in the RvR.</p>
<p>Overall I&#8217;d say that the thought of &#8220;It&#8217;s a PvP game, everyone here will be jerks looking out for their own skin&#8221; makes it a lovely change when complete strangers help with the PQ or send an invite for mob killing. Certainly something I very rarely see in any other MMO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4860</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 07 Oct 2008 05:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4860</guid>
		<description>@Reebz - the count is based on whether someone was active in a particular game on a particular day, not on the number of sessions with the client.</description>
		<content:encoded><![CDATA[<p>@Reebz &#8211; the count is based on whether someone was active in a particular game on a particular day, not on the number of sessions with the client.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamerDNA.com &#124; The Blog &#187; Blog Archive &#187; SlashDotted!</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4858</link>
		<dc:creator>gamerDNA.com &#124; The Blog &#187; Blog Archive &#187; SlashDotted!</dc:creator>
		<pubDate>Tue, 07 Oct 2008 04:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4858</guid>
		<description>[...] most recent article about the launch of Warhammer Online: Age of Reckoning recently hit the popular news site, [...]</description>
		<content:encoded><![CDATA[<p>[...] most recent article about the launch of Warhammer Online: Age of Reckoning recently hit the popular news site, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marzipan</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4857</link>
		<dc:creator>Marzipan</dc:creator>
		<pubDate>Tue, 07 Oct 2008 03:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4857</guid>
		<description>It&#039;s only been a few years and we are re-writing history already?

WoW&#039;s launch was hardly perfect, but comparing it to AO&#039;s launch is rather disingenuous. Yes, there were occasional WoW server crashes, and yes, there were times where players couldn&#039;t log in (which was admittedly extremely annoying). But that was nothing compared to the horror stories coming out of AO&#039;s launch...

Today we might look back and think of WoW&#039;s launch as &quot;crappy,&quot; but at the time is was generally viewed as an improvement over most MMORPG&#039;s launched previously (not better than DAOC&#039;s launch of course! :p). That paired with good gameplay is why players were &quot;willing to forgive&quot;.</description>
		<content:encoded><![CDATA[<p>It&#8217;s only been a few years and we are re-writing history already?</p>
<p>WoW&#8217;s launch was hardly perfect, but comparing it to AO&#8217;s launch is rather disingenuous. Yes, there were occasional WoW server crashes, and yes, there were times where players couldn&#8217;t log in (which was admittedly extremely annoying). But that was nothing compared to the horror stories coming out of AO&#8217;s launch&#8230;</p>
<p>Today we might look back and think of WoW&#8217;s launch as &#8220;crappy,&#8221; but at the time is was generally viewed as an improvement over most MMORPG&#8217;s launched previously (not better than DAOC&#8217;s launch of course! :p). That paired with good gameplay is why players were &#8220;willing to forgive&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kiri</title>
		<link>http://blog.gamerdna.com/blog/2008/10/03/the-ripple-effects-of-war%e2%80%99s-launch/comment-page-1/#comment-4856</link>
		<dc:creator>Kiri</dc:creator>
		<pubDate>Tue, 07 Oct 2008 02:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=466#comment-4856</guid>
		<description>Maybe those players were like me and logged into WoW the first week or so to tell everyone in their guild and on their server how badass WAR was and what they were missing before they logged back out and went back to playing WAR. :)</description>
		<content:encoded><![CDATA[<p>Maybe those players were like me and logged into WoW the first week or so to tell everyone in their guild and on their server how badass WAR was and what they were missing before they logged back out and went back to playing WAR. <img src='http://blog.gamerdna.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
