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	<title>Comments on: Kicking&#8230; Tail, In Fighting Games</title>
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	<link>http://blog.gamerdna.com/blog/2009/03/06/kicking-tail-in-fighting-games/</link>
	<description>Discover games being played and enjoyed by people like you -- right now.</description>
	<lastBuildDate>Mon, 23 Nov 2009 18:20:41 -0400</lastBuildDate>
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		<title>By: Aaron</title>
		<link>http://blog.gamerdna.com/blog/2009/03/06/kicking-tail-in-fighting-games/comment-page-1/#comment-6163</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 17 Mar 2009 22:38:03 +0000</pubDate>
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		<description>I take you played Blanca? It was a stroke of genius for Street Fighter&#039;s designers to include a character that rewards button-mashing with electric shock! 

I always fill the gaps. I played the characters others didn&#039;t, like Dhalsim and Zangief. But Blanca was always my favorite.</description>
		<content:encoded><![CDATA[<p>I take you played Blanca? It was a stroke of genius for Street Fighter&#8217;s designers to include a character that rewards button-mashing with electric shock! </p>
<p>I always fill the gaps. I played the characters others didn&#8217;t, like Dhalsim and Zangief. But Blanca was always my favorite.</p>
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		<title>By: Cormyre</title>
		<link>http://blog.gamerdna.com/blog/2009/03/06/kicking-tail-in-fighting-games/comment-page-1/#comment-6147</link>
		<dc:creator>Cormyre</dc:creator>
		<pubDate>Mon, 09 Mar 2009 16:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=1220#comment-6147</guid>
		<description>I don&#039;t find it such a surprise MK performed so poorly (and yes there were ads and TV commercials for it, and I&#039;m sure fighter fans knew about it), but the MK franchise had been in a tailspin since they tried to go 3D in 4 (some would argue the downhill started at 3 though)... one bad game after another since 4&#039;s release made it pretty much guaranteed I was not going to touch MK vs DC (not to mention that when I heard the announcement for it, I thought it was a joke).
I&#039;m certainly in the numbers for the SFIV/SCIV crossover though.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t find it such a surprise MK performed so poorly (and yes there were ads and TV commercials for it, and I&#8217;m sure fighter fans knew about it), but the MK franchise had been in a tailspin since they tried to go 3D in 4 (some would argue the downhill started at 3 though)&#8230; one bad game after another since 4&#8217;s release made it pretty much guaranteed I was not going to touch MK vs DC (not to mention that when I heard the announcement for it, I thought it was a joke).<br />
I&#8217;m certainly in the numbers for the SFIV/SCIV crossover though.</p>
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		<title>By: mykalgaidin</title>
		<link>http://blog.gamerdna.com/blog/2009/03/06/kicking-tail-in-fighting-games/comment-page-1/#comment-6140</link>
		<dc:creator>mykalgaidin</dc:creator>
		<pubDate>Sun, 08 Mar 2009 00:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamerdna.com/?p=1220#comment-6140</guid>
		<description>Can&#039;t say I&#039;m totally surprised by Ryu&#039;s appearance as the favorite SF character.  He&#039;s my main choice, although I haven&#039;t given all of the characters their full shake-downs, so a final choice is still pending.  Surprisingly, I enjoyed playing as El Fuerte, since I usually don&#039;t play as grapplers, but his speed and unpredictability make for some fun fights.

Was never much of a fan of the Mortal Kumquat series, entrenched in the Dial-a-Combo mode of fighting as it was.  As a youngling my quarters all went into SFII.  Yes, the original.  I am getting old.

The thing I love most about SF4&#039;s online modes is they way they managed to bring back the whole &quot;I&#039;ve got next&quot; vibe you got in the arcades in the days of old.  Having a stranger interrupt your Arcade mode run for a quick tussle is great.  Even if I can&#039;t get through a single fight in Arcade mode with out seeing &quot;Here comes a new challenger&quot;, or whatever it shows, a few dozen times.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t say I&#8217;m totally surprised by Ryu&#8217;s appearance as the favorite SF character.  He&#8217;s my main choice, although I haven&#8217;t given all of the characters their full shake-downs, so a final choice is still pending.  Surprisingly, I enjoyed playing as El Fuerte, since I usually don&#8217;t play as grapplers, but his speed and unpredictability make for some fun fights.</p>
<p>Was never much of a fan of the Mortal Kumquat series, entrenched in the Dial-a-Combo mode of fighting as it was.  As a youngling my quarters all went into SFII.  Yes, the original.  I am getting old.</p>
<p>The thing I love most about SF4&#8217;s online modes is they way they managed to bring back the whole &#8220;I&#8217;ve got next&#8221; vibe you got in the arcades in the days of old.  Having a stranger interrupt your Arcade mode run for a quick tussle is great.  Even if I can&#8217;t get through a single fight in Arcade mode with out seeing &#8220;Here comes a new challenger&#8221;, or whatever it shows, a few dozen times.</p>
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