Electronic Arts
DRM and Spore
Even if you’ve been hiding under a rock, you know that despite one of the best-executed marketing juggernauts in history (and a legitimately awesome game), the big story around Spore has been the Digital Rights Management kerfluffle. Sure, every major media outlet has been trying to carry the carefully pre-packaged drama about how Wright wants to make you into an atheist’s Intelligent Designer. Something like that. I dislike wasting my precious time with choreographed controversy, so I’ve barely paid any attention to that meme. You can find that “story” in Time Magazine, the New York Times, the Washington Post, CNN, and more.
A more authentic story is that customers are a raging ball of hate for the way EA chose to handle the DRM issues.
