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	<title>gamerDNA.com Blog</title>
	<atom:link href="http://blog.gamerdna.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gamerdna.com</link>
	<description>Discover games being played and enjoyed by people like you -- right now.</description>
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		<item>
		<title>Starcraft Eagles Winning Hazard Lan</title>
		<link>http://blog.gamerdna.com/2012/03/11/starcraft-eagles-winning-hazard-lan/</link>
		<comments>http://blog.gamerdna.com/2012/03/11/starcraft-eagles-winning-hazard-lan/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 04:10:25 +0000</pubDate>
		<dc:creator>StarcraftEagles</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3688</guid>
		<description><![CDATA[&#160; &#160; gamerDNA is very happy to announce that Starcraft Eagles attended a Lan event in Stockholm/Sweden last weekend, and winning the 1v1 Stacraft 2 tournament hazard Lan hosted. Their Top Player Jellikit won it all after an intense final series winning &#160;3-2. &#160; Jellikits personal comment on the victory: I prepared well for my [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<div style="text-align: center"><img alt="starcraft eagles logo" height="100" src="http://www.gamerdna.com/uimage/Q7moTA0/large/selogocint-jpg.jpg" width="280" /></div>
<div>&nbsp;</div>
<div>gamerDNA is very happy to announce that Starcraft Eagles attended a Lan event in Stockholm/Sweden last weekend, and winning the 1v1 Stacraft 2 tournament hazard Lan hosted. Their Top Player Jellikit won it all after an intense final series winning &nbsp;3-2.</div>
<div>&nbsp;</div>
<div>Jellikits personal comment on the victory:</div>
<div>I prepared well for my opponent and in return felt very confident going into the finals. It feels great to win and to be able to defend the title for the second year in a row.</div>
<div>&nbsp;</div>
<div>In addition Starcraft Eagles also managed to finish 2nd in the 2v2 Starcraft 2 Tournament Hazard Lan hosted as well.</div>
<div>&nbsp;</div>
<div>Hazard Lan in general is a big Lan Event hosted in Sweden twice a year.</div>
<div>&nbsp;</div>
<div>Links from the event: <u><a href="http://youtu.be/KFCfpR_tgJo">Interview</a></u> <u><a href="http://www.hazard.nu/">Website</a></u> <u><a href="http://sv-se.facebook.com/pages/Hazard-LAN/182883678397388">Facebook</a></u></div>
]]></content:encoded>
			<wfw:commentRss>http://blog.gamerdna.com/2012/03/11/starcraft-eagles-winning-hazard-lan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Starcraft Eagles</title>
		<link>http://blog.gamerdna.com/2012/02/29/introducing-starcraft-eagles/</link>
		<comments>http://blog.gamerdna.com/2012/02/29/introducing-starcraft-eagles/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:38:19 +0000</pubDate>
		<dc:creator>StarcraftEagles</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3656</guid>
		<description><![CDATA[&#160; gamerDNA is very proud to announce that we now sponsor Starcraft Eagles, a very successful Starcraft 2 team. The team won Hazard lan&#39;s starcraft 2 tournament in 2011 and also finished 5th in United Kingdoms i43 Starcraft 2 tournament for 2011. The team also has good finishes in online tournaments such as Go4SC2 Cup. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><img alt="starcraft eagles logo" height="100" src="http://www.gamerdna.com/uimage/Q7moTA0/large/selogocint-jpg.jpg" width="280" /></div>
<div>&nbsp;</div>
<div>gamerDNA is very proud to announce that we now sponsor Starcraft Eagles, a very successful Starcraft 2 team. The team won Hazard lan&#39;s starcraft 2 tournament in 2011 and also finished 5th in United Kingdoms i43 Starcraft 2 tournament for 2011. The team also has good finishes in online tournaments such as Go4SC2 Cup.</div>
<div>&nbsp;</div>
<div>Below we like to introduce the teams 4 key players.&nbsp;</div>
<div>&nbsp;</div>
<div>SvenskeN</div>
<div>&nbsp;</div>
<div>Hello my name is Niklas &quot;SvenskeN&quot; Bergstr&ouml;m, I`m a swedish master terran player that have been playing starcraft 2 since the release of the beta. I&#39;m 16 years old and have been playing for 2 years now with Starcraft Eagles. My goal is to reach grandmaster very soon and be as good as possible.</div>
<div>&nbsp;</div>
<div>Heusa</div>
<div>&nbsp;</div>
<div>Hi, I&#39;m Daniel &quot;Heusa&quot; Artmann, a 19-year old student living in Lund, Sweden. I&#39;ve always been a dedicated gamer and in the year of 2007, I was introduced to Brood War. After some years of casual play, the Starcraft 2 beta was released and I switched soon after. Ever since I&#39;ve been playing a a lot working to enter the pool of top-tier players.</div>
<div>&nbsp;</div>
<div>Prabuty</div>
<div>&nbsp;</div>
<div>My name is Tomek, I&#39;m from Warszawa, Poland, I&#39;m a casual Starcraft 2 player who tries to beat the best in my free time, I have been playing Starcraft 2 since the release. I have had a lot of success in online tournaments this far and looking forward to many more achievements in the future.</div>
<div>&nbsp;</div>
<div>Jellikit</div>
<div>&nbsp;</div>
<div>I&#39;m Henrik &quot;Jellikit&quot; St&aring;lnacke. After playing Warcraft 3 for many years, I was introduced to the Starcraft 2 beta in the spring of 2010. I&#39;ve been playing with Starcraft Eagles for just over a year and a half. Originally playing zerg, I switched to terran after taking first place at Hazard LAN Winter 2011. My goal is to keep competing at LAN events and do my best to reach my full potential as a player.</div>
<div>&nbsp;</div>
<div>You can follow Starcraft Eagles on the teams: <u><a href="http://twitter.com/#!/StarcraftEagles">Twitter</a></u> <u><a href="http://www.youtube.com/user/StarCraftEagles?feature=mhee">Youtube</a></u> <u><a href="http://www.secommunity.gamerdna.com">Homepage</a></u> and <u><a href="http://www.own3d.tv/starcrafteagles">Livestream</a></u></div>
]]></content:encoded>
			<wfw:commentRss>http://blog.gamerdna.com/2012/02/29/introducing-starcraft-eagles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>GameNIGHT, March 3rd 2012</title>
		<link>http://blog.gamerdna.com/2012/02/28/gamenight-march-3rd-2012/</link>
		<comments>http://blog.gamerdna.com/2012/02/28/gamenight-march-3rd-2012/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 23:52:54 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3678</guid>
		<description><![CDATA[Are you ready to fight the good fight? &#160; Last month we had our most successful gameNIGHT yet! gDNAers and staff alike joined together in the fight for internet dominance. Armed with only our whits and clever insults we took online multiplayer by storm, leaving in our wake distraught noobs with half-baked excuses of dropped [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: 14px;"><strong>Are you ready to fight the good fight?<br />
	</strong></span></p>
<p>&nbsp;</p>
<p>
	Last month we had our most successful gameNIGHT yet! gDNAers and staff alike joined together in the fight for internet dominance. Armed with only our whits and clever insults we took online multiplayer by storm, leaving in our wake distraught noobs with half-baked excuses of dropped keyboards and illusive network lag. Join us again as we continue to teach the lesson that it&#39;s not ok to be a noob!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="MsoNormal"><span style="font-size: 14px;"><strong>What is this gameNIGHT?<br />
	</strong></span></p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><span style="font-size: 14px;"><span style="font-size: 12px;">GameNIGHT is our monthly conquest for internet superiority and we will not stop until every one of our enemies are sprawled on the ground, begging for mercy. The objective of gameNIGHT is to unite our lifeblood, the members of gamerDNA, with the people who maintain and improve the site every day in glorious conquest. Our goal is to claim our rightful position as the dominate gaming community and while we may be strong, we are nothing without our users. To join the ranks of the gamerDNA Army start by joining our server with the directions bellow. We&#39;ll see you on the battlefield.<br />
	</span></span></p>
<p class="MsoNormal">&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size: 14px;"><strong>Directions to join the gDNA vent server</strong></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>1</strong>. Install vent from www.ventrilo.com</p>
<p class="MsoNormal">&nbsp;</p>
<p><strong>2</strong>. Click the arrow by username and enter your gamerDNA username.</p>
<p class="MsoNormal">&nbsp;</p>
<p><strong>3</strong>. Click the arrow by server and enter the following server settings:</p>
<p>&nbsp;</p>
<p><strong>Hostname</strong>: gamerDNA.guildvent.net</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><strong>Port</strong>:5869</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>4</strong>. Click connect!</p>
<p>&nbsp;</p>
<p><strong>5</strong>. Double click channel 1 to join it and introduce yourself! Can&#39;t wait to see you guys on!</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><a href="http://blog.gamerdna.com/wp-content/themes/default/2012/01/gDNA-Sig2.png"><img alt="" class="aligncenter size-full wp-image-3611" height="146" src="http://blog.gamerdna.com/wp-content/themes/default/2012/01/gDNA-Sig2.png" title="gDNA Sig" width="470" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gamerdna.com/2012/02/28/gamenight-march-3rd-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tera Online</title>
		<link>http://blog.gamerdna.com/2012/02/15/tera-online/</link>
		<comments>http://blog.gamerdna.com/2012/02/15/tera-online/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 21:33:09 +0000</pubDate>
		<dc:creator>Andrew Kauble</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3624</guid>
		<description><![CDATA[Thanks to our friends over at EME, (En Masse Entertainment) a few of the gamerDNA staff had an opportunity to participate in the Tera closed beta. I (Kaubs) can say that it was a fantastic experience and I really look forward to the game. We set up Friday evening to play in a group and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://tera.enmasse.com/"><img alt="TERA logo" class="alignnone size-medium wp-image-3625" height="92" src="http://blog.gamerdna.com/wp-content/themes/default/2012/02/TERA-logo-300x92.jpg" title="TERA-logo" width="300" /></a></p>
<p>Thanks to our friends over at EME, (<span style="color:#000080;"><u><a href="http://www.enmasse.com/">En Masse Entertainment</a></u></span>) a few of the gamerDNA staff had an opportunity to participate in the Tera closed beta. I (Kaubs) can say that it was a fantastic experience and I really look forward to the game. We set up Friday evening to play in a group and attempt to get as much of the full experience as possible. IMO the visuals were outstanding!</p>
<p style="text-align: center; ">&nbsp;</p>
<p style="text-align: center; "><a href="http://blog.gamerdna.com/wp-content/themes/default/2012/02/tera.jpg"><img alt="" class="alignnone size-medium wp-image-3626" height="187" src="http://blog.gamerdna.com/wp-content/themes/default/2012/02/tera-300x187.jpg" title="tera" width="300" /></a></p>
<p style="text-align: center; ">&nbsp;</p>
<p>The game plays more like a FPS than the traditional tab target MMO or RPG, which is what drove me to it in the first place. Spells sort of lock on your target if you hover over them&nbsp;with your reticle&nbsp;while casting. Combat is fairly quick paced and there is not much downtime needed between attacking MOB&#39;s. Group play makes questing much easier in the early levels than solo play, although I never got the feeling that solo was too terribly difficult. There will be an open beta from April 19-22, you can take a look at their beta schedule&nbsp;<span style="color:#000080;"><u><a href="http://tera.enmasse.com/news/posts/beta-test-schedule">here</a></u></span>. Also, if you preorder the game, you will automatically get access to all 5 closed beta tests, the first of which started last weekend.</p>
<p style="text-align: center; ">&nbsp;</p>
<p style="text-align: center; "><img alt="" class="alignnone size-medium wp-image-3627" height="187" src="http://blog.gamerdna.com/wp-content/themes/default/2012/02/TERA_Screenshot_01-300x187.jpg" title="TERA online" width="300" /></p>
<p style="text-align: center;">&nbsp;</p>
<p>Hope to see you guys out there!</p>
<p style="text-align: center;">&nbsp;</p>
<p>-Kaubs</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gamerdna.com/2012/02/15/tera-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameNIGHT, Our Campaign for Internet Dominance</title>
		<link>http://blog.gamerdna.com/2012/01/30/game-night-is-the-4th/</link>
		<comments>http://blog.gamerdna.com/2012/01/30/game-night-is-the-4th/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:34:10 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[Community Newsletter]]></category>
		<category><![CDATA[gDNA gameNIGHT]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gDNA GameNIGHT]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3600</guid>
		<description><![CDATA[The day our enemies have been dreading is gleaming on the horizon&#8230; &#160; Just last month we held our first conquest and were met with a great challenge. The sheer numbers of our opponents would have caused the armies of Alexander the Great, ripe with fear, to cower and flee from our enemy&#39;s territory, yet [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span style="font-size: 14px;"><strong>The day our enemies have been dreading is gleaming on the horizon&#8230;</strong></span></p>
<div class="col_primary">
<div class="lead">
<p class="MsoNormal">&nbsp;</p>
<p>Just last month we held our first conquest and were met with a great challenge. The sheer numbers of our opponents would have caused the armies of Alexander the Great, ripe with fear, to cower and flee from our enemy&#39;s territory, yet we gamerDNA, emerged from the torn and scared battlefield victorious and claimed what was rightfully ours. We devastated the enemy with a ferocious frontal assault, leaving them weak for a counter attack. After a month of preparation it is time to launch our second assault!</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">Answer the calling and join us on the 4th of February at 4:00 Pacific time. This day will be one that you remember as we celebrate in the mead halls of triumphant victory and laugh at our opponents as they lay in the dirt bloodied and beaten. No one will be safe as we storm through Battlelog, Steam, Battle.net, Xbox Live, and Playstation Network to claim our reign over all gaming social networks.</p>
<p class="MsoNormal">&nbsp;</p>
<p>&nbsp;</p>
<p class="MsoNormal"><span style="font-size: 14px;"><strong>What is this gameNIGHT?<br />
			</strong></span></p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><span style="font-size: 14px;"><span style="font-size: 12px;">GameNIGHT is our monthly conquest for internet superiority and we will not stop until every one of our enemies are sprawled on the ground, begging for mercy. The objective of gameNIGHT is to unite our lifeblood, the members of gamerDNA, with the people who maintain and improve the site every day in glorious conquest. Our goal is to claim our rightful position as the dominate gaming community and while we may be strong, we are nothing without our users. To join the ranks of the gamerDNA Army start by joining our server with the directions bellow. We&#39;ll see you on the battlefield.<br />
			</span></span></p>
<p class="MsoNormal">&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size: 14px;"><strong>Directions to join the gDNA vent server</strong></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>1</strong>. Install vent from www.ventrilo.com</p>
<p class="MsoNormal">&nbsp;</p>
<p><strong>2</strong>. Click the arrow by username and enter your gamerDNA username.</p>
<p class="MsoNormal">&nbsp;</p>
<p><strong>3</strong>. Click the arrow by server and enter the following server settings:</p>
<p>&nbsp;</p>
<p><strong>Hostname</strong>: gamerDNA.guildvent.net</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><strong>Port</strong>:5869</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>4</strong>. Click connect!</p>
<p>&nbsp;</p>
<p><strong>5</strong>. Double click channel 1 to join it and introduce yourself! Can&#39;t wait to see you guys on!</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><a href="http://blog.gamerdna.com/wp-content/themes/default/2012/01/gDNA-Sig2.png"><img alt="" class="aligncenter size-full wp-image-3611" height="146" src="http://blog.gamerdna.com/wp-content/themes/default/2012/01/gDNA-Sig2.png" title="gDNA Sig" width="470" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
</p></div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://blog.gamerdna.com/2012/01/30/game-night-is-the-4th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Message from a gDNA Moderator</title>
		<link>http://blog.gamerdna.com/2012/01/27/a-message-from-a-gdna-moderator/</link>
		<comments>http://blog.gamerdna.com/2012/01/27/a-message-from-a-gdna-moderator/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 23:39:36 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[Community Newsletter]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3585</guid>
		<description><![CDATA[Hello guys, &#160; I am Clayton Ballentine, most people call me Cap or Captain. (GamerDNA username is CPT-America-336) I am a technology and entertainment reviewer and I have been given the remarkable opportunity to team up with GamerDNA.com to bring you technology and entertainment reviews. My father was a law enforcement officer for over 20+ [...]]]></description>
			<content:encoded><![CDATA[<p>Hello guys,</p>
<p>&nbsp;</p>
<p>I am Clayton Ballentine, most people call me Cap or Captain. (GamerDNA username is CPT-America-336) I am a technology and entertainment reviewer and I have been given the remarkable opportunity to team up with GamerDNA.com to bring you technology and entertainment reviews. My father was a law enforcement officer for over 20+ years and then when he retired in 2011 a Charlotte based online news agency contacted him about doing online law enforcement related articles. This got me into journalism and I decided to do what I love, gaming. So I thought about combining Journalism and Gaming, and so what did I get, video game reviewer. From that I decided to increase my trade and go into technology and entertainment reviewing. Currently I am a freelancer, but GamerDNA has been kind enough to let me review for them. If you like my reviews you can sign up for my Facebook page called Cap&#8217;s Entertainment and Technology Reviews.</p>
<p>&nbsp;</p>
<p>Many people find this little known fact about me shocking but I have Asperger&#8217;s Autism. I am managing it well, and currently I am proud for all I have achieved. I would like to thank my friend Christian Spring for helping me get this involved in GamerDNA.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>If you would like me to review a game, message me the following:</p>
<p>&nbsp;</p>
<p>Game:<br />
Platform(s):<br />
Official Game Site:<br />
Brief Description:</p>
<p>&nbsp;</p>
<p>Thanks,</p>
<p>Cap!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.gamerdna.com/2012/01/27/a-message-from-a-gdna-moderator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Night on the 7th!</title>
		<link>http://blog.gamerdna.com/2012/01/05/game-night-on-the-7th/</link>
		<comments>http://blog.gamerdna.com/2012/01/05/game-night-on-the-7th/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:49:45 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3562</guid>
		<description><![CDATA[Hey gDNAers! &#160; &#160; Game Night is right on the horizon and will be occurring on January 7th 4:00 Pacific time. In order to get playing games with us you will have to join our vent server and from that point we will direct you to our staff and pwn some noobs! &#160; &#160; Follow [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Hey gDNAers!</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p>Game Night is right on the horizon and will be occurring on January 7th 4:00 Pacific time. In order to get playing games with us you will have to join our vent server and from that point we will direct you to our staff and pwn some noobs!</p>
<p class="MsoNormal">&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Follow these directions to join our vent server</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>1</strong>. Install vent from www.ventrilo.com</p>
<p class="MsoNormal">&nbsp;</p>
<p><strong>2</strong>. Click the arrow by username and enter your gamerDNA username.</p>
<p class="MsoNormal">&nbsp;</p>
<p><strong>3</strong>. Click the arrow by server and enter the following server settings:</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;<strong> Hostname</strong>: gamerDNA.guildvent.net</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;&nbsp;&nbsp;&nbsp; <strong>Port</strong>:5869</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>4</strong>. Click connect!</p>
<p>&nbsp;</p>
<p><strong>5</strong>. Double click channel 1 to join it and introduce yourself! Can&#39;t wait to see you guys on!<br />
	&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal"><a href="http://blog.gamerdna.com/wp-content/themes/default/2012/01/gDNA-Sig.png"><img alt="" class="aligncenter size-full wp-image-3563" height="146" src="http://blog.gamerdna.com/wp-content/themes/default/2012/01/gDNA-Sig.png" title="gDNA Sig" width="470" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>At a Glance: Spec Ops: The Line (A gDNA Guest Post by Wastelander-75)</title>
		<link>http://blog.gamerdna.com/2011/12/29/at-a-glance-spec-ops-the-line-a-gdna-guest-post-by-wastelander-75/</link>
		<comments>http://blog.gamerdna.com/2011/12/29/at-a-glance-spec-ops-the-line-a-gdna-guest-post-by-wastelander-75/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 22:57:40 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[Guest Post]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3543</guid>
		<description><![CDATA[Wastelander-75 aka Marcus was originally a member of the gamerDNA community in 2008. He recently came to our attention in the gamerDNA Social Guild where he was one of the first members to communicate with us and suggest ideas. In a post on our general forum, Marcus shared his gaming blog with us and after [...]]]></description>
			<content:encoded><![CDATA[<p>Wastelander-75 aka Marcus was originally a member of the gamerDNA community in 2008. He recently came to our attention in the <a href="http://blog.gamerdna.com/2011/12/21/gamerdna-social/">gamerDNA Social Guild</a> where he was one of the first members to communicate with us and suggest ideas. In a post on our general forum, Marcus shared his gaming blog with us and after reading a few of his articles I immediately wanted to share it with our community on gamerDNA.</p>
<p><span id="more-3543"></span></p>
<p>&nbsp;</p>
<p><span style="font-size: 18px;"><strong class="bbc">A Little About Wastelander-75<br />
	</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-size: 12px;">&quot;I started writing game articles mostly as an experiment I&#39;d say about&#8230;..a year, year and a half ago. A friend of a friend had this little gaming news site (now defunct) and I decided, &#39;eh, what the hell, let&#39;s give it a shot.&#39; Month later I was the site&#39;s Head Writer. Unfortunately due to some mismanagement on the owner&#39;s part, I decided to move on.</span></p>
<p>&nbsp;</p>
<p>I became a member of another site, and found out that they had Blog support so I decided to keep doing what I enjoyed. Been doing it since July 4th, and it&#39;s been great. Some of my best work has been there. Personal favorites include: My Batman: Arkham City, Tomb Raider, My Gaming (r)Evolution series (my god that took forever to write, but totally worth it), and my Elder Scrolls V articles (both the review and my pre-game arts are my top 2).</p>
<p>Right now, I&#39;m taking a break from writing, you know, enjoying the Christmas (yeah, that&#39;s right. I said it) Holiday season.&quot;</p>
<p>&nbsp;</p>
<p>&quot;Come the first of the year, guns blazing.&quot;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span><img alt="Posted Image" class="bbc_img" src="http://beautifulpeoplesclub.org/boards/uploads/gallery/album_58/gallery_979_58_55072.jpg" style="width: 600px; height: 337px;" /></span></p>
<p>&nbsp;</p>
<p><span style="font-size: 18px;"><strong class="bbc">A Line in the Sand</strong></span></p>
<p>&nbsp;</p>
<p><em class="bbc">&quot;They were men enough to face the darkness&#8230;&#8230;Land in a swamp, march through the woods, and in some inland post feel the savagery, the utter savagery, had closed &#39;round him &#8211; all that mysterious life of the wilderness that stirs in the forest, in the jungles, in the hearts of wild men. There&#39;s no initiation either into such mysteries. He has to live in the midst of the incomprehensible, which is detestable. And it has a fascination, too, which goes to work upon him. The fascination of the abomination &#8211; you know. Imagine the growing regrets, the longing to escape, the powerless disgust, the surrender, the hate.&quot; </em>- Joseph Conrad, Heart of Darkness</p>
<p>&nbsp;</p>
<p>It goes against our nature to kill. I think you have to be a little broken on the inside to actively want to. That&#39;s why they have to train you, to prepare you for it. There&#39;s an old saying about war and killing. &quot;War is simply a trick on the young to fight for old, bitter men.&quot; I suppose that&#39;s true to a point. But the morality that separates killing and murder is as simple as a pull of the trigger, the plunge of a knife, the thought that compels you to say &quot;yes&quot; or</p>
<p>&quot;no.&quot;</p>
<p>&nbsp;</p>
<p>It&#39;s easy, sometimes, to see the world when it makes black and white choices. Some tyrant invades, we fight them back. Some dictator threatens the world, we take them out. Black. White. Clean. But it&#39;s those shades of grey that I have difficulty with the most. Dealing with the black, that&#39;s always been easy. But the grey&#8230;..I honestly don&#39;t know what to do with the grey. &#8211; Thoughts from an Unknown Soldier</p>
<p>&nbsp;</p>
<p><span><img align="middle" alt="Posted Image" class="bbc_img" src="http://beautifulpeoplesclub.org/boards/uploads/gallery/album_58/med_gallery_979_58_38066.jpg" /></span></p>
<p>&nbsp;</p>
<p><span style="font-size: 18px;"><strong class="bbc">A Kingdom, Desolate</strong></span></p>
<p>&nbsp;</p>
<p>Originally announced back in 2009, the latest iteration in the long standing Spec Ops series went&#8230;..surprisingly dark for almost two years. In fact, it went so dark that rumors began to circulate that the game had been quietly canceled. However, with a recent flurry of activity on 2K and developer Yager&#39;s part, it&#39;s just been aging to perfection. &quot;The game has actually always been there, we&rsquo;ve been working very hard on it the entire time. 2K is all about delivering a really quality game &#8211; really quality experience &#8211; and sometimes that just takes a while,&quot; says 2K Associate Producer Chris Thomas. &quot;So we&rsquo;ve been just really trying to push the envelope and we&rsquo;re not going to go out with this game until we&rsquo;re extremely happy with it and I think now is the perfect time &#8211; now, we&rsquo;re all really happy with the narrative and really happy with the gameplay.&quot;</p>
<p>&nbsp;</p>
<p>This decision was a welcomed treat for Yager&#39;s Senior Designer Shawn Frison. &quot;Honestly, that&rsquo;s one of the best things about working with these guys, is the &#39;don&rsquo;t ship it until it&rsquo;s done&#39; philosophy, which is awesome. As a developer, if you don&rsquo;t get time to polish, there&rsquo;s always those things where you&rsquo;re like &#39;oh man, if we&rsquo;d just had a little longer to put in this thing that we wanted to do.&#39; But yeah, it&rsquo;s been great.&quot; Originally slated as a Modern Warfare-esque hybrid, the teams at 2K and Yager eventually scrapped those plans and instead redesigned it to focus more on character development, pivotal story points, and the ambiguous nature of morality. To do that, the team took a look at some of the more&#8230;.disturbing elements in war, mainly by watching a few iconic war movies. &quot;Movies in general have probably been a bigger inspiration for us than other games,&quot; Frison says. &quot;Things like Apocalypse Now of course, but also things like Full Metal Jacket, Platoon, Generation Kill and honestly a lot of real life stuff. We [also] have a military adviser on the game who&rsquo;s given us a lot of interesting stories and information that has really inspired us.&quot;</p>
<p>&nbsp;</p>
<p>&quot;I think that one of the things that people are really noticing, or that what&rsquo;s really setting us apart here,&quot; beams Thomas, &quot;is that the narrative of the game&#8230;the really just dark story that we&rsquo;re presenting, you don&rsquo;t really get a lot of that in most games in the military genre, it&rsquo;s more just about the moment-to-moment action&#8230; the run and gun stuff. We think that we&rsquo;re really pushing envelope when it comes to this deep connection to the characters and making you really feel like you&rsquo;re a part of this world and part of this story. So far, it seems like people are really digging that, really loving that connection with the characters and the environment. I think it&rsquo;s been great so far.&quot;</p>
<p>&nbsp;</p>
<p>Voice work is something that 2K wanted to perfect as well, sparing no expense to channel iconic personalities into, what they hope, will eventually become iconic characters. &quot;Nolan North, as you know, he&rsquo;s in a lot of games and the guy is great to work with,&quot; Thomas says. &quot;He&rsquo;s a really wonderful voice actor and we really wanted to get him on board and to play a character that&rsquo;s just really different to what he&rsquo;s normally played. And this character, Captain Walker, he&rsquo;s very gritty and he&rsquo;s very serious and it&rsquo;s really cool to see the way that he takes this character and really evolves with it. He&rsquo;s not actually the only big voice actor that we had&#8230;[Colonel] Conrad, that&rsquo;s Bruce Boxleitner.&quot; 2K hinted that on top of that, expect to catch other familiar voices filter down the line, one in particular being a former rap star with a fetish for house parties (wink).</p>
<p>&nbsp;</p>
<p>With the game&#39;s new story-driven direction, development slowly began to look at the morality of war or, in certain instances, the lack thereof. This walk through the grey area has always been something that fascinated Lead Designer Cory Davis, but never fully realized in a military shooter until now. &quot;We want to allow the player to take part in a number of scenarios where they have to make decisions between their moral preconceptions and what they&rsquo;re willing to do,&quot; explains Davis. &quot;We ask them to approach that line with the soldier&rsquo;s duty in mind. The inspiration for this came from our discussions and our research of modern conflicts. It&rsquo;s the grey area that the soldiers of today find themselves in. Typically, there&rsquo;s not a bad guy that they&rsquo;re fighting against. It&rsquo;s very hard to tell who is a good person or a bad person on the battlefield. These things get mixed up, and that&rsquo;s the scenario we present in The Line, we want the player to experience it for themselves.&quot;</p>
<p>&nbsp;</p>
<p>Hopefully, as Davis looks at it, The Line will be something more than just a squad-based cover point shooter, and something more akin to an actual thought-provoking conversational piece because of these decisions. &quot;It&rsquo;s very disappointing to only be able to make a choice to be good or bad because I think, especially in a military shooter, that&rsquo;s not the type of decisions soldiers make on the battlefield,&quot; he says. &quot;When I play games that are that explicit, I lose a lot of the suspension of disbelief, and that&rsquo;s also because I don&rsquo;t believe that&rsquo;s how choices are made in the real world. We really wanted to just open the door to the player and say you&rsquo;re in this scenario and this scenario&rsquo;s important, and that&rsquo;s all we tell the player. So he has to literally look around and make a decision for himself and look for opportunities because not everything is apparent the first time you play.&quot;</p>
<p>&nbsp;</p>
<p><span><img alt="Posted Image" class="bbc_img" src="http://beautifulpeoplesclub.org/boards/uploads/gallery/album_58/gallery_979_58_152814.jpg" /></span></p>
<p>&nbsp;</p>
<p><span style="font-size: 18px;"><strong class="bbc">A Coming Storm</strong></span></p>
<p>&nbsp;</p>
<p>Months before the game has even been released, controversy has already hit the title, with the decision by the United Arab Emirate to officially ban the game in their territory, because it &quot;paints Dubai in a negative light.&quot; That&#39;s not something the game&#39;s developers intentionally sought to do, according to 2K&#39;s senior producer Denby Grace. Dubai was simply a design choice based on possible scenarios that could occur in the middle east. &quot;One of the reasons we chose Dubai for the location is so the player would feel quite cut off from the rest of the world,&quot; Grace says. &quot;I mean, obviously, we&#39;re not making any statements about capitalism or global warming or any crap like that.</p>
<p>&nbsp;</p>
<p>&quot;But in our heads, you could conceivably cut Dubai off from the rest of the world with some sort of natural disaster &#8211; six months down the line, nothing would be heard from anyone in the city. That&#39;s the scene we wanted to set. We also wanted&#8230;to use contrasting environments to build a unique picture for gamers. You have these beautiful, stylised skyscrapers that are all shattered and broken. You have these opulent-looking rooms filled with corpses. It&#39;s a pretty unique place for a game&#8230;.[but] we&#39;re not using it to make any social or political statements. Its strength is seeing those contrasts side by side.&quot;</p>
<p>&nbsp;</p>
<p>Storyline-wise, 2K is still being tight-lipped about it all, but expect to see more than a few nods to notable fiction and movie works along the way. &quot;The main narrative is pretty linear,&quot; Grace says. &quot;Well, there&#39;s obviously stuff in the narrative we can&#39;t talk about right now for spoiler reasons. The way we approached these choices is that they sort of create small branches, which dovetail back into the main story arch. You&#39;ll see small instances where some expositions or some gameplay is a little different because of the choices you made, but ultimately it all comes back to the same story.&quot;</p>
<p>&nbsp;</p>
<p>Gameplay-wise, expect the usual squad-based shooter flair, but with a twist. &quot;Your ammunition runs out quick [if you&#39;re not careful],&quot; explains Yager&#39;s Associate Producer Michael Tempson. &quot;There are weapons that&#39;ll accommodate you more than others &#8211; you can pick up a heavy machine gun&#8230;.which allows you to mow down opponents at the cost of accuracy. But with the M4, you want to use your bursts a bit and always aim for the head. The way the game&#39;s balanced at the moment is that our enemies aren&#39;t bullet-sponges and neither is the player. You want that to keep the tension and have the player to use the cover system throughout the game.&quot;</p>
<p>&nbsp;</p>
<p>As far as having to worry about micro-managing your squad during heavy firefight moments, not to worry, Tempson adds, the game&#39;s got that covered. &quot;We wanted the game to be fast-paced and not have the action get bogged down like it would, say, in a tactical shooter,&quot; he says. &quot;So the squad is mapped to the shoulder button and the AI takes care of targets contextually. So, for example, if you&#39;re targeting [someone] who&#39;s far away, your sniper will take care of them. If the target is closer, your gunner will do it. They&#39;ll kind of manage themselves and stay out of your way and behave as you&#39;d expect them to.&quot;</p>
<p>&nbsp;</p>
<p>Another major hook in the game is the fact that sand can be used as a weapon or an asset, or act as a danger to you during the course of the game&#39;s narrative. 2K and Yager are touting this &quot;Dynamic Sand Element&quot; as something that can drastically change the way you approach certain firefights. For example a pile of sand behind a glass window. You can easily shoot out the window and have the sand come piling down on top of anyone unfortunate enough to be under it, or having a large pile of sand on a ceiling element that, with a well placed shot, could bury an opponent as well. Obvious hazards, on the other hand, will have you trying to avoid being swept up in it as well. Sandstorms may also ravage the landscape during firefights, darkening the sky to a hazy rose colored fog, thereby severely limiting visibility, and just causing chaos.</p>
<p>&nbsp;</p>
<p>As 2012 draws closer, as the veil of secrecy has finally been lifted (a bit, at least), Spec Ops: The Line is shaping up to be, by all accounts, a shooter that&#39;s something, well, more than a simple shooter. That&#39;s a thought that&#39;s echoed by it&#39;s Lead Designer. &quot;I think Spec Ops is, at its heart, an action game;&quot; says Davis, &quot;it&rsquo;s an exciting game, it&rsquo;s a fun game, but at the same time there&rsquo;s going to be a lot of moments where you step back and say &lsquo;wow, should I pull the trigger here? I need to actually think about what I&rsquo;m actually doing&rsquo;.&rdquo;</p>
<p>&nbsp;</p>
<p>Spec Ops: The Line is on track for a Spring 2012 release.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>-Wastelander-75</p>
<p><u><br />
	</u></p>
<p><a href="http://beautifulpeoplesclub.org/boards/index.php?/blog/7-the-wasteland-refuge/"><u>http://beautifulpeoplesclub.org/boards/index.php?/blog/7-the-wasteland-refuge/<br />
	</u></a></p>
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		<title>gamerDNA Social</title>
		<link>http://blog.gamerdna.com/2011/12/21/gamerdna-social/</link>
		<comments>http://blog.gamerdna.com/2011/12/21/gamerdna-social/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 19:30:24 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[Community Newsletter]]></category>
		<category><![CDATA[gamerDNA Monthly Game Night]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamerDNA]]></category>
		<category><![CDATA[gamerDNA Social]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3530</guid>
		<description><![CDATA[Morning gDNAers, &#160; As part of our goal of getting more engagement with gDNA users I&#8217;m proud to announce your go-to guild for community updates and discussions, gamerDNA Social. The goal of gamerDNA Social is to provide a place where users can actively talk with gamerDNA staff about upcoming events, features, and anything community related. [...]]]></description>
			<content:encoded><![CDATA[<p>Morning gDNAers,</p>
<p>&nbsp;</p>
<p>As part of our goal of getting more engagement with gDNA users I&rsquo;m proud to announce your go-to guild for community updates and discussions, gamerDNA Social. The goal of gamerDNA Social is to provide a place where users can actively talk with gamerDNA staff about upcoming events, features, and anything community related. We want to hear your voice whether you have a good idea for a new event or simply have something on your mind, please tell us! Regular community updates will be posted in gDNA Social as well and is your best place to keep in the loop.</p>
<p>&nbsp;</p>
<p>Join us at <span style="color:#00f;"><a href="http://gamerdnasocial.gamerdna.com/join">http://gamerdnasocial.gamerdna.com/join</a> </span>and enter<span style="color: #f00;"> join</span> as the password.</p>
<p><span id="more-3530"></span></p>
<p>&nbsp;</p>
<p>I am also proud to announce our first upcoming and reoccurring event gamerDNA Game Night! That&rsquo;s right, gamerDNA staff will be joining you guys in noob pwning on the first Saturday of every month. Our first session will be on January 7th at 4pm Pacific. For details such as our gamer tags, psn ids, and more please stayed tuned on gamerDNA Social. Can&rsquo;t wait to hear from you guys!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://blog.gamerdna.com/wp-content/themes/default/2011/12/gDNA-Sig2.png"><img alt="" class="aligncenter size-full wp-image-3509" height="146" src="http://blog.gamerdna.com/wp-content/themes/default/2011/12/gDNA-Sig2.png" title="gDNA Sig" width="470" /></a></p>
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		<title>A Quick gDNA Community Update</title>
		<link>http://blog.gamerdna.com/2011/12/16/a-quick-gdna-community-update/</link>
		<comments>http://blog.gamerdna.com/2011/12/16/a-quick-gdna-community-update/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 19:51:15 +0000</pubDate>
		<dc:creator>Christian "Wolfkill-Shepard" Spring</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.gamerdna.com/?p=3482</guid>
		<description><![CDATA[Hey gDNAers, &#160; I&#8217;m Christian Spring (better known as Wolfkill-Shepard) and I will be playing a much larger role in gamerDNA community from now on. What does that mean? Well the gamerDNA community is the most important part of this site and thus we want to do our best to make sure you are all [...]]]></description>
			<content:encoded><![CDATA[<p>Hey gDNAers,</p>
<p>&nbsp;</p>
<p>I&rsquo;m Christian Spring (better known as Wolfkill-Shepard) and I will be playing a much larger role in gamerDNA community from now on. What does that mean? Well the gamerDNA community is the most important part of this site and thus we want to do our best to make sure you are all satisfied. As part our goal to see more user interaction between not just other users but also us the staff, you will start to see a lot more events, a lot more organization, and a lot more communication as we move forward. I will have my hands in every community oriented task so if you have any questions, concerns, suggestions, or just want to say hi please feel free to message me (wolfkill-shepard.gamerdna.com).</p>
<p><span id="more-3482"></span></p>
<p>&nbsp;</p>
<p>Now that you know what I will be doing, I&rsquo;d like to let you all know a little bit more about me as a gamer. I consider myself a connoisseur of gaming, feeling comfortable and skilled in every game genre. I game on PC, Xbox 360, 3DS, and anything made before 2004 (I pretty much own everything but a PS3), I consider myself impartial to every system or developer. I just recently stopped playing wow and switched over to swtor, not because I don&rsquo;t like wow but because I wanted to try something new. At this moment I find myself mostly playing SC2, BF3, and Skyrim; StarCraft 2 because playing it last week (12/10/2011) reignited my love for it, Battlefield 3 because I love the large scale battles, and Skyrim because I might possibly be an Elder Scrolls fanboy. That&rsquo;s a little bit about me, now I want to learn something about you guys! Post a comment and let me know what games you play.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Happy gaming friends,</p>
<p>&nbsp;</p>
<p>Christian J Spring</p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://blog.gamerdna.com/wp-content/themes/default/2011/12/gDNA-Sig2.png"><img align="middle" alt="" class="aligncenter size-full wp-image-3509" height="146" src="http://blog.gamerdna.com/wp-content/themes/default/2011/12/gDNA-Sig2.png" title="gDNA Sig" width="470" /></a></p>
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